In short
Proper* city limits, various technical prep.
List of changes
Vehicles- Fixed bugs caused by instant destruction and replacement of player vehicles.
- Support for 'quicksaving' of saved cars.
- Fully damaged parts now disappear, instead of falling off; This can make crashes a bit less spectacular, but for better or for worse, gives the cars more of an 'authentic SL1' feel.
- Much-improved support for player control of non-owned vehicles.
Valo City- Traffic no longer phases through city limit barriers.
*Currently too aggressive in keeping traffic away (on the locked side), improvements planned!
- Unlike in SL1, once open, traffic can travel between the unlockable areas.
Misc- Solid solution for text width detection failure.
- Added various useful console commands related to cars and traffic flow.
- Work on a new feature. <— Mystery!!
If you'd like to support the project, and see yourself in-game, then check out the crowdfunding thread!
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/Stick around for next week to unlock more bulletpoints!
Stay tuned! :)