In short
Functional city limits for racing, various UI & console improvements!
List of changes
Valo City- Defined area borders, in excessive precision.
- Finish line can no longer be placed inside of locked areas.
- Unlike in SL1, races can go between unlocked areas, and are not restricted to the area, where the race started.
Console- Ability to write entries to file (useful for things like copy-pasting coordinates).
- Support for editing of saved command macros.
- Esc works as an alternative way to hide the console, besides pressing tilde again.
Garage- Function keys work as shortcuts for the various menu items (go city/catalog/car info, etc…).
- Menu buttons now display their hotkeys when hovered.
First person mode for Garage- The basic garage functions are now accessible without having to leave the mode, via the previously mentioned hotkeys.
- Pressing Esc will now temporarily display your money, and the function-row hotkey bindings.
Misc- Work on the "mystery feature" mentioned in previous weeks has been concluded.
- Improved support for use of multiple OSD element visibility groups in first person mode.
- Full numpad support for text input fields.
- Esc now works as the 'Cancel' hotkey for various Camera Rail Editor features.
If you'd like to support the project, and see yourself in-game, then check out the crowdfunding thread!
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/You may now Escape into the next week, where a new one of these shall await you! :D
Stay tuned! :)