Streets of Rogue

Streets of Rogue Alpha 42 - Bugfix Update

Version
Alpha 42 - Bugfix Update
Version Date
Jan. 11, 2018
Links

Patch Notes

Alpha 42 - Bugfix Update

Just a small update this week with some bug fixes. I’ve mostly been working on stuff for Level 5, the first version of which should be playable in the January 25th update if all goes well.

Also, Streets of Rogue will be at PAX South this weekend! I won’t be there (hopefully I’ll find time to come to one of these shows in the near future), but say hello to the tinyBuild crew!

This week’s Fortnight Discussion: The Home Base. What would you like to see there?

Alpha 42


UI / Controls
  • On the LAN screen, client IP address is automatically detected
  • Fix for camera sometimes not focusing in the correct spot when interacting with objects in three- or four-player mode when only one player is alive
  • Fix for camera focusing on wrong player in three- or four-player mode when the only living player chooses a throwable item
  • Fix for second target image that appears when aiming on gamepad with guns/throwables appearing too dark in split-screen modes
  • Fix for game freezing when starting Daily Run after turning Fan Translations on
  • Fix for Twitch voting sometimes ending early before votes were cast in online multiplayer mode
  • Fix for charge-up attacks being cancelled on freeze frames

Characters
  • Supercop speed reduced from 4 to 3

Graphics
  • Fix for NPCs’ bodies and arms sometimes looking weird for a bit after teleportation

Playfield Objects
  • Fix for steel doors not blocking explosions properly
  • Fix for Loadout-O-Matics sometimes not getting items properly after loading saved games
  • Fix for line-of-sight issues when two objects are directly adjacent to one another, including explosions occasionally not hitting objects they were supposed to
  • Potential fix for player falling into trap door and then spawning on an adjacent trap door, causing a loop of falls. Same goes for Manholes.

Items
  • Potential fix for items sometimes not appearing on multiplayer client

Status Effects / Traits / Special Abilities
  • Fix for instances where the player could not use Camouflage despite not being in NPCs’ vision
  • Fix for NPCs not always being Zombified when hit with melee attacks from multiplayer clients
  • Fix for player being able to hack Killer Robot after its death, which could cause interface errors

Level Generation
  • Better randomization of level start and end points
  • Fix for NPCs in gas-spewing buildings sometimes starting without a Gas Mask

Artificial Intelligence
  • Fix for Supercops sometimes getting stuck near the Police Box and not disappearing
  • Fix for some instances where NPCs would pause to let Fire Spewers finish when the fire was blocked by a wall

Text
  • Added proper description for Perfumorous

Other
  • Created new Show Floor version of the game for PAX