Stronghold: Definitive Edition

Stronghold: Definitive Edition 1.1

Version
1.1
Version Date
Nov. 29, 2023
Links

Patch Notes

Stronghold: Definitive Edition v1.1 Update

Version Number: v1.1
Date: 29 Nov 2023
Update Size: 40 MB

KNOWN ISSUES

UPDATES
  • Animated moats
  • Multiplayer peacetime option to give players up to 60 minutes of prep time before the fighting starts
  • Multiplayer team color selection
  • Re-added the starting goods cart traveling across the top of the screen at the start of a map
  • Button to open market directly from a storage building
  • Click on good in market availability overview panel to open the good in the market
  • Toggle option to choose whether music volume is lowered during speech
  • Unit stances added to the hotkeys list
  • Added option to re-enable original cheat keys: 100 gold + 100 popularity (ALT+X), all buildings become free (ALT+K)
  • - Other cheats are available from the ‘Chicken’ menu in Game Options
  • Home button added to help file

BUG FIXES
  • Implemented timeout to help fix issue with missions not ending
  • Fixed changing map size in the map editor breaking the minimap
  • Fixed maps made in 200x200 locking to 160x160 when changed
  • Fixed building placement on low speeds
  • Fixed double clicking to select all troop types on low speeds
  • Fixed UI scale for load game/game options when on main menu
  • Fixed double clicking units selecting all units rather than all on screen units
  • Fixed inconsistency when double clicking troops to select all
  • Fixed multiplayer lobby chat not clearing when entering new lobby
  • Fixed a bug affecting the autosell initial levels in multiplayer
  • Fixed Crater Hill so it can be completed as a defender
  • Fixed saving a map in the map editor multiple times deleting/corrupting the map description
  • Fixed bug with shrub tool in map editor
  • Mission 16 and 17 now play correct music
  • Fixed a bug that caused troops to randomly move to a specific location on the map
  • Removed 45 stone in the stockpile on mission 21 even though it is a siege mission
  • Fixed archers looking down when shooting up
  • Tweaked the way right click pulls down/up landscape
  • Fixed woodcutters playing arrow shot animation when getting killed by bears
  • Fixed no SFX playing for wolf and fire events in free build
  • Fixed missing battlehorn SFX when the AI attacked
  • Fixed weapons in the UI that you don't have not being faded out
  • Fixed bug stopping music when invasion starts
  • Fixed bug with moat tiles not changing back to grass
  • Fixed setting fire to pitch field crashing game
  • Fixed trees deleting themselves at maximum vegetation
  • Fix bug where some tunnelers did no damage
  • Fixed issue causing workers to infinitely "wait"
  • Added warning when fire breaks out in Agent of the Crown Mission 3
  • Fix bug causing all new peasants to become brewers and then disappear
  • Added ability to delete seagulls in the map editor
  • Added option to open help in Steam Overlay instead of in-game browser (workaround for SteamDeck players)
  • Fixed Longarm’s and Woolsack’s names being the wrong way round in the mission 2 outro
  • Fixed an issue where wood would get visually removed from the stockpile but not reimbursed when canceled
  • Fixed cursor targeting detection (thanks Lutel)
  • Improvements to the Polish translation (thanks Lutel)
  • Fixed some issues when selecting buildings in front of units
  • Removed Pike production from ‘Storm’s Peak’
  • Removed Engineer’s Guild from ‘Two Hovels and a Bucket of Fish’
  • Added help buttons to religious buildings