Stronghold: Definitive Edition
Stronghold: Definitive Edition 1.1
Version Date
Nov. 29, 2023
Patch Notes
Stronghold: Definitive Edition v1.1 Update
Version Number: v1.1
Date: 29 Nov 2023
Update Size: 40 MB
KNOWN ISSUESUPDATES- Animated moats
- Multiplayer peacetime option to give players up to 60 minutes of prep time before the fighting starts
- Multiplayer team color selection
- Re-added the starting goods cart traveling across the top of the screen at the start of a map
- Button to open market directly from a storage building
- Click on good in market availability overview panel to open the good in the market
- Toggle option to choose whether music volume is lowered during speech
- Unit stances added to the hotkeys list
- Added option to re-enable original cheat keys: 100 gold + 100 popularity (ALT+X), all buildings become free (ALT+K)
- Other cheats are available from the ‘Chicken’ menu in Game Options
- Home button added to help file
BUG FIXES- Implemented timeout to help fix issue with missions not ending
- Fixed changing map size in the map editor breaking the minimap
- Fixed maps made in 200x200 locking to 160x160 when changed
- Fixed building placement on low speeds
- Fixed double clicking to select all troop types on low speeds
- Fixed UI scale for load game/game options when on main menu
- Fixed double clicking units selecting all units rather than all on screen units
- Fixed inconsistency when double clicking troops to select all
- Fixed multiplayer lobby chat not clearing when entering new lobby
- Fixed a bug affecting the autosell initial levels in multiplayer
- Fixed Crater Hill so it can be completed as a defender
- Fixed saving a map in the map editor multiple times deleting/corrupting the map description
- Fixed bug with shrub tool in map editor
- Mission 16 and 17 now play correct music
- Fixed a bug that caused troops to randomly move to a specific location on the map
- Removed 45 stone in the stockpile on mission 21 even though it is a siege mission
- Fixed archers looking down when shooting up
- Tweaked the way right click pulls down/up landscape
- Fixed woodcutters playing arrow shot animation when getting killed by bears
- Fixed no SFX playing for wolf and fire events in free build
- Fixed missing battlehorn SFX when the AI attacked
- Fixed weapons in the UI that you don't have not being faded out
- Fixed bug stopping music when invasion starts
- Fixed bug with moat tiles not changing back to grass
- Fixed setting fire to pitch field crashing game
- Fixed trees deleting themselves at maximum vegetation
- Fix bug where some tunnelers did no damage
- Fixed issue causing workers to infinitely "wait"
- Added warning when fire breaks out in Agent of the Crown Mission 3
- Fix bug causing all new peasants to become brewers and then disappear
- Added ability to delete seagulls in the map editor
- Added option to open help in Steam Overlay instead of in-game browser (workaround for SteamDeck players)
- Fixed Longarm’s and Woolsack’s names being the wrong way round in the mission 2 outro
- Fixed an issue where wood would get visually removed from the stockpile but not reimbursed when canceled
- Fixed cursor targeting detection (thanks Lutel)
- Improvements to the Polish translation (thanks Lutel)
- Fixed some issues when selecting buildings in front of units
- Removed Pike production from ‘Storm’s Peak’
- Removed Engineer’s Guild from ‘Two Hovels and a Bucket of Fish’
- Added help buttons to religious buildings