Added third person attack animations to Player Character
Added Ultimate Power ups – Real Bear and Chest Burst
New culling system - This will save on rendering performance and makes an increase in frame rate
Rework of map generation system. Rather than picking maps from lists of empty rooms and connecting them randomly, now makes maps from pre-determined chunks (e.g., upstairs and downstairs). This should allow layouts that feel more similar to a normal house (i.e., doesn't have 5 kitchens and 9 living rooms) with better looping so you won't be hitting dead ends so often
Added new props to some rooms
When another player joins an online lobby, their bear outfit and fur now show in the Main Menu
Added DualSense to controller options
Added damage falloff to explosive damage
Added unicorn skin
Fixes
Fixed player character third person mesh t-posing whilst shooting
Fixed issue with ‘Shark’ enemy applying attack animation to player whilst down in online can cause player to never revive
Fixed issue with ‘Be Quiet’ gameplay event countdown timer stays on screen for client players in online after event complete, until countdown reaches 0
Fixed issue where lights would flicker on and off
Fixed issue with Third Person Camera not rendering certain layers
Fixed issue with Host Player not transiting to game over if Host Player Down and client player leaves
Fixed a bug where key rebinding wasn't working for controllers
Fixed a bug where 2 level up points would get used when levelling up using a controller
Fixed some UI bugs in the wardrobe that lead to the equipped and locked symbol showing at the same time
Fixed issue where the Remap button wouldn't get selected when using a controller
Fixed the bug where Steam would say the game was still playing
Fixed the bug where the UI message would sometimes say "sprite index=999" instead of showing the correct sprite
Fixed issue with equipped weapon UI changing to ‘Boom Corn’ image
Fixed the bug where the weapon/ammo pickup wouldn’t give the player the full amount of ammo if they had the increase Ammo perk
Players now stop reviving another player if they’re too far away
Fixed issue where music volume was incorrectly labelled volume
Fixed no outline around umbrella rifle in online mode
Changes
Reduced local file size from 11gb to 5gb
Changed the revive interaction to say Hold instead of Press
Added bonus XP for headshots
Player now gets more XP for shadow monster and shark kills
Added a cooldown to the ping system
Downed players now get shown the revive progress UI when another player is reviving them in online horde
New Rig and Animations for enemies to Improve performance
Ping has been switched from F/Alt to the Mouse Scroll Wheel button
Added ultimate steps to the tutorial
Reduced size of ping UI
Changed new night generating screen
Known Issues
Players sometimes briefly unable to move if at weapon pickup whilst another player is using level up station
Night 2 (Wave 11+) – Teleporter in start room sometimes unable to teleport player
Sometimes performance issues on Night 5 (Wave 40+)
Music sometimes jitters in game after clicking Restart