Substance 3D Designer 2025

Substance 3D Designer 2025 15.0.1

Version
15.0.1
Version Date
July 22, 2025
Links

Patch Notes

Designer 15.0.1 is now available

Just one week after the 15.0.0, we publish a first bugfix version (15.0.1).
Look at the detailled release notes for more information.

Added
  • [3D View] Allow to texture USD Meshes that have displayColor and no Material bindings
  • [3D View] Do not automatically create one material per mesh that does not have a material binding
  • [3D View] Rename "Converged pixel samples" to "Samples"
  • [3D View] Rename the "UV Scale Enabled" parameter to "Enable Physical Size from Graph"
  • [3D View] Scale down the displacement intensity according to the 'Tiling' parameter
  • [3D View/OpenGL/Iray] Add a message in the viewport when the default environment is disabled
  • [Bakers] Use icons for buttons to reorder lines in the Bakers render list
  • [Preferences] Add an option to define the default 3D View renderer
  • [Properties] Make 'Reset to default' use the authored default values if any

Fixed
  • [3D View] Artefacts on specific scene when rendered with OpenGL
  • [3D View] Default environment is not disabled when loading a USD 3D scene resource that contains one
  • [3D View] Displaying the viewport contextual menu takes several seconds in large scenes
  • [3D View] 'Emissive intensity' is 0 when overriding non-USD materials using 'Emissive color' only
  • [3D View] Red and Blue channels are swapped in 8-bit texture used as environment
  • [3D View] RMB drag&drop does not work consistently because of right click register
  • [3D View] 'Show only' on subset hides its parent mesh
  • [3D View] The default Scenes loaded from a files appears with a wrong base color
  • [3D View] 'UV Scale' property is reset when switching from OpenGL to another renderer and back
  • [3D View][Iray] Renders are often blurry and pixelated
  • [Bakers] Artifacts when using diffusion on an AMD GPU
  • [Bakers] Baking fails with some scenes for UV sets other than 0
  • [Bakers] 'Transferred texture': The 'UV Set' list does not take 'Use low as high poly' option into account
  • [Bakers] UV tiles selection is always reset to 'All'
  • [Graph] Crash when deleting a node in context
  • [Mac OS][3D View] Incorrect render resolution on mac displays
  • [Parameters] Modified parameters are not stylized on first display
  • [UX] Disabled items in dropdown menu are invisible