Substance 3D Designer 2025

Substance 3D Designer 2025 15.1.1

Version
15.1.1
Version Date
Jan. 20, 2026
Links

Patch Notes

Designer 15.1.1 is live

[p]Full release notes:
(Released January 20th, 2026)[/p][p][/p]
Added
  • [p]\[Samples] Add two samples to create sections to feed the Painter ribbon tool[/p]
  • [p]\[Engine] Update to Substance Engine v9.3.2[/p]
  • [p]\[Engine]\[Metal] Improve performances[/p]
  • [p]\[Engine] Bilinear interpolation of integer textures is now performed with increased precision (CPU backend)[/p]
  • [p]\[Bakers] Log a warning if Vertex color is missing from high poly mesh[/p]
  • [p]\[Branding] Update filetypes icons[/p]
  • [p]\[NewGraph] Apply hover styles on (i) icon in 'List', 'Packages' and 'Directories' view modes[/p]
Fixes
  • [p]\[3DView] UDIM meshes are not rendering a single tile anymore[/p]
  • [p]\[3DView] Crash when no renderDevice is detected[/p]
  • [p]\[Branding] Fix icons for .SBS files on Linux[/p]
  • [p]\[Content] RGB to HSL function: Incorrect result for near 0 inputs[/p]
  • [p]\[Graph] Graph icon/thumbnail generator does not work[/p]
  • [p]\[Graph] Node menu: grouped items with no thumbnail have no indentation[/p]
  • [p]\[Engine]\[Content] Color to mask v2: Artefacts on SSE2 engine when using Lab distance color space[/p]
  • [p]\[Engine]\[Content] Color to mask v2: Artefacts on arm64 GPU engines when using Lab distance color space[/p]
  • [p]\[Engine]\[Metal] Black irradiance output for PBR render node[/p]
  • [p]\[Engine]\[Mac] Incorrect result in a pixel processor function on Metal[/p]
  • [p]\[Engine]\[Mac] Improve accuracy for some instructions used in Pixel Processors on Apple Silicon M1/M2 GPUs[/p]
  • [p]\[Engine] Input images (or embedded resource) resizing will no longer introduce border artefacts (CPU backend)[/p]
  • [p]\[Engine] Levels filter will no longer clamp its floating-point input values when outputting 8I/16I textures (CPU backend)[/p]
  • [p]\[Engine] Fixed an FxMaps bug where grayscale input images consumed by FxMaps nodes could be incorrectly sampled (CPU backend)[/p]
  • [p]\[Engine] Fixed some artifacts in the 1-seed version of the Distance filter (GPU backends)[/p]