Dear Painter users, 2021 has been a hard year for a lot of us and we
can't wait to start fresh in 2022. We're so eager in fact that the 2022 version of Substance 3D Painter is
already available! and on sale! and with an added loyalty discount!
This latest feature release is the last one for the 2021 version and also the first one for the 2022 version. But don't worry, even if we're starting 2022 early, you will of course still get updates until the very end of next year with this new version.
Get Substance Painter 2022 on Steam!Get all the details on this new release in our dedicated article on the
Substance 3D Magazine!
We also have a new tutorial going over the recent 3D Warp feature!
Here are the full release notes:
Added- Support to Color Management OpenColorIO version 2
- Add color management settings to project settings
- Warning window about Color Management configuration changes when opening a project
- Display an error message if an invalid OCIO config file is selected
- Allow to override configuration with OCIO environment variable
- Multiple OCIO configurations integrated by default with the application
- Extract color space name from imported bitmap filename
- Allow to override the color space with one color space from the configuration in Properties window
- Add color management options in Texture Set Settings
- [Viewport] Allow to color manage 2D and 3D views separately
- Load and convert environment map to the working color space
- Adjust color picker and editor with current color space
- Allow to select the display transform color space in the viewport with a new dropdown menu
- Apply display transform with Iray rendering results
- Export textures with different color spaces
- [Python] Apply color management settings from Environment variable (OCIO) to new projects
- [Viewport] Allow to undock the 2D or 3D viewport
- [Auto Unwrap] New option to avoid elongated islands
- [Scripting Python] Call JavaScript functions from Python API
- [New Project Window] Make the imported maps section collapsible
- [Projection][Warp] Allow to hide normals as an option in the Warp settings
- [Content] 11 new grunge maps
- [Content] 8 new tool presets (zipper, tightening cord, glitter)
- [Content] 8 new materials (scar, pocket, …)
- [Content] 1 new generator (inflate shrinkwarp)
Fixed:- [Mac M1] Material layering not working
- [Crash][Projection] Switching to warp mode with a layer created with a previous version
- [Mac M1][Projection] Warp does not work
- Micro details are not displayed properly
- Interop] The "Browse 3D assets in Marketplace" button should always open CCD in the Stock & Marketplace 3D tab
- [Projection][Warp] Flip does not work when transformation is set to world space
- [Projection][Warp] Split option remains selected after splitting is done
- [Projection][UV] Pivot point is reset when flipping projection
- [Filter] Bake Lighting environment is changing when reloading or changing a parameter
Known Issues- [Mac M1] Smart materials are not displayed correctly
- [Crash] Random crash when playing with data type/color management on user channel
- Do not pick the right value for data channel in legacy mode
- [Iray] Saving the render in EXR or TIFF while Color Management is activated in the viewport will always save in linear
- Resources used as grayscale in mask display the wrong Color Space menu
- [Iray] Env map is always linear when used in Iray
- [Export] Converted maps are not exported as a color managed channels
- [Export] Export ignores if user channel is color managed or not with legacy mode