This update fixes bugs reported since the 2020.2 release.
Fixed:
- [General] Crash when going out of Windows Sleep mode
- [General] Crash on Undo after loading a 3D Scene resource
- [Engine] Artefact lines appear in Distance node output on Direct3D
- [Engine] Crash when selecting Gradient Map node in an updated graph
- [Engine] No warning when Input default value other than 0 in Engine v7 compatibility mode
- [3D View] 'Remove All' leaves meshes with predefined materials with no material applied
- [3D View] 'Reset Scene' removes all textures from mesh in Iray
- [3D View] OpenGL: modifying the default value of a sampler in a .glslfx file is not correctly reflected in the UI
- [3D View] Red and black pixels on rightmost edge of OpenGL rendered images
- [Dependencies] Cannot relocate missing dependencies of 'Other' type
- [Dependencies] Crash on exit when Dependency Viewer is open
- [Graph] Crash when duplicating a Ghost Instance node
- [Graph] In-Context Editing is available through keystroke when it is disabled in Preferences
- [UI] 'Locate Player' warning window has incorrect title
- [UI] Activation wizard has some incorrect behavior
- [Explorer] Bundled packages are always editable on Windows
- [MDL] Crash when loading graph from previous version with now invalid connections
- [Properties] Default color of input node not updated when undoing
- [SBSRender] ICC profiles of injected bitmaps are not used