Substance Designer 2020.2.2 is here and it comes with a slew of fixes.
This is Designer's 10th update this year! From the team at Adobe, we wish you all a great holiday and a happy new year, we'll see you in 2021 for even more Substance goodness!
Fixed:- [Content] Inconsistent I/O order on Material nodes
- [Content] PBR Render: incorrect IBL sampling for the specular contribution
- [Content] PBR Render: some pixels are always transparent
- [Content] PBR Render: UV output is incorrect for the Cylinder shape
- [Content] Splatter Circular's 'Pattern Specific' parameter has no effect
- [MDL] Crash when creating and connecting a node
- [MDL] Crash when duplicating a color[] array constructor with its exposed value input connected
- [MDL] Crash when reconnecting an invalid connection
- [MDL] Exported MDLs have duplicated parameters
- [MDL] Exposed parameters are not exported to a .mdl file
- [Parameters] A node parameter can be defined twice in the SBS in a specific case
- [Parameters] Crash when fetching the Output Type of a parameter's Function Graph
- [Parameters] Crash when selecting 'Edit exposed graph input' option where no matching input exists
- [3D View] "Environment" usage is not correctly taken into account by the OpenGL renderer
- [3D View] IOR is 0 and needs to be reset in a specific case
- [3D View] UVs of Plane/Plane Hi-res are offset
- [Bitmap] Crash when canceling resource import
- [Bitmap] Crash when creating a new Bitmap node with an unsupported file type
- [Dependencies] Crash when undoing 'Relocate' for solving a Ghost Instance
- [Function Graph] Crash when opening Function graph for a parameter
- [Gradient Editor] Moving sliders and keys logs too many actions in history stack
- [License] Crash when parsing an invalid license.key file
- [SBSAR] SBSAR instance nodes cannot be created from Library if exposed graphs are in folders
Added:- [3D View] Restore camera position stored in a Scene resource
- [Graph] Remove "input nodes" in the contextual menu for FXMap and value processor