Substance Designer 2020

Substance Designer 2020 2020.2.2

Version
2020.2.2
Version Date
Dec. 17, 2020
Links

Patch Notes

Substance Designer 2020.2.2 (10.2.2)

Substance Designer 2020.2.2 is here and it comes with a slew of fixes.
This is Designer's 10th update this year! From the team at Adobe, we wish you all a great holiday and a happy new year, we'll see you in 2021 for even more Substance goodness!

Fixed:
  • [Content] Inconsistent I/O order on Material nodes
  • [Content] PBR Render: incorrect IBL sampling for the specular contribution
  • [Content] PBR Render: some pixels are always transparent
  • [Content] PBR Render: UV output is incorrect for the Cylinder shape
  • [Content] Splatter Circular's 'Pattern Specific' parameter has no effect
  • [MDL] Crash when creating and connecting a node
  • [MDL] Crash when duplicating a color[] array constructor with its exposed value input connected
  • [MDL] Crash when reconnecting an invalid connection
  • [MDL] Exported MDLs have duplicated parameters
  • [MDL] Exposed parameters are not exported to a .mdl file
  • [Parameters] A node parameter can be defined twice in the SBS in a specific case
  • [Parameters] Crash when fetching the Output Type of a parameter's Function Graph
  • [Parameters] Crash when selecting 'Edit exposed graph input' option where no matching input exists
  • [3D View] "Environment" usage is not correctly taken into account by the OpenGL renderer
  • [3D View] IOR is 0 and needs to be reset in a specific case
  • [3D View] UVs of Plane/Plane Hi-res are offset
  • [Bitmap] Crash when canceling resource import
  • [Bitmap] Crash when creating a new Bitmap node with an unsupported file type
  • [Dependencies] Crash when undoing 'Relocate' for solving a Ghost Instance
  • [Function Graph] Crash when opening Function graph for a parameter
  • [Gradient Editor] Moving sliders and keys logs too many actions in history stack
  • [License] Crash when parsing an invalid license.key file
  • [SBSAR] SBSAR instance nodes cannot be created from Library if exposed graphs are in folders
Added:
  • [3D View] Restore camera position stored in a Scene resource
  • [Graph] Remove "input nodes" in the contextual menu for FXMap and value processor