Hello friends!
Crazy busy times at Studio Evil! We are working super hard on the big update, AND we will be premiering the PS4 prototype of SCMZ at Milan’s Games Week this week-end.
But we still love you very much! So here is Early Access update 10! It’s still a fix & tweak patch, but fear not, more content is coming!
Fixes
- Fixed the Level of The Day Challenge that was spawning only boring rock-fire-based items instead of fire and universal items. You should now find edible things in your path.
- Grass tiles are are now just “green” instead of “eye-popping-green”.
- Fixed a typo in Dr. Culocane description
- Added a new locked playable character: Pesceman
- Added a new playable character: Annacosa
- Added a new playable character: Giancoso
- Fixed a bug with enemy spawn in the tutorial level
- Optimized texture size, should improve performances on less powerful computers
- Fixed a crash when restarting the tutorial level
- Fixed a problem with some navmeshes in survival mode that caused AI to be stuck
- First cleanup of AI behaviors, they should be relentless and generally speaking less dumb.
- Fixed a bug that caused different game state GUIs to overlap at the end of a level
- Fixed some typos in the english translation
- Really fixed enemy spawn on boss bullets, lava egg and monster bomb.
Changes - WIP
- Info balloons are no longer displayed for equipment on the ground. The Item will blink of a different color according to its rarity. We will improve this system by displaying more info only when items are for sale on a shop.
- Changed loading screens. There are now 5,3% more Sio comics in the game.
Balance
- Increased damage and area of effect for Lava Bakery throwables and bombs
- Slightly increased spawn chance for Fruit Baskets
- Slightly decreased spawn chance for Lava Bakery Boxes
- Increased the amount of health gain and loss by eating items by 1 point
- Increased damage from arrow traps