Super Cane Magic ZERO - Legend of the Cane Cane
Super Cane Magic ZERO - Legend of the Cane Cane Early Access Update 11 - patch notes
Version
Early Access Update 11 - patch notes
Version Date
Dec. 2, 2015
Patch Notes
Early Access Update 11 - patch notes
Balance
- Crossbow traps are now triggered when you hit them and not just when you pass in front of them;
- All the parabolic, explosive items now detonate when they hit the ground. This should make bombs much more fun and useful during the game.
- Balanced items drop rate. Now items within the same rarity level (common, uncommon,rare, etc…) have the same chance to be spawned. Their rarity is not affected by the differences in power rating. A green item has the same rarity of all other green items, even if they are less or more powerful within the “green items category.
- Medium and Heavy Armor chest items now grant slightly less extra stats.
- Improved activation speed of all game items, especially weapons.
- Activating an item does not lock the character in place for the whole animation, but can be cancelled roughly at 80%. Using items should now feel much more responsive.
- Removed grace period after taking standard damage. You now get the grace period (invulnerability) only when you respawn or you recover from being stunned.
- Grace period duration duration increased from 1.2s to 1.5s
- AOE attacks cannot be dodged anymore
- Harmful liquids (i.e. lava) deal considerably more damage and the damage calculation is triggered much more frequently
- Bosses gain 15% extra health for each player in co-op games
- Small lava pools now re-activate after 3 minutes after they are exhausted
- Spawners can now deploy a small team of enemies that scales when there are more players in a co-op game
Visual upgrades and feedback
- Improved the explosions graphics to better show their area of effect
- Resilient enemies, like spawners and bruisers now display an health bar when taking damage
- When a trap or a mechanism is activated, an onomatopoeia is shown
- Added an animation of disgust for the times you eat something that hurts you. It is now easier to understand if the item you are carrying can be eaten safely by your character
- Now the characters hearts blink when the remaining life is close to zero
- A visible colorful pulse of the character puppet is now displayed when enemies get damage or recover life
- Improved the flying numbers color to better display the type of damage
- Improved blinking colors on hit: damage hit now distinctive orange, invulnerability white
- Improved characters animations and facial expressions
Fixes
- Fixed a bug that made items and salami disappear when a new level started
- Fixed a problem with how traps were spawned
- Shurikens now work correctly
- Fixed a bug that made enemies appear with the wrong animation in some situations
- Fixed a bug that made mini-map show the active passages incorrectly
- Now the items don't get stuck over the respawn area
- Fixed bugs that affected the game while loading
- Fixed a bug that made dark the character in some game areas
- Fixed a bug that happened when Sio was thrown in the water
- Fixed a bug that broke the GUI when trying the exit the arena mode
- Fixed an error in the health bar interface
- Fixed some issues that affected the interface fonts
- Fixed a bug in the inventory that caused wrong information to be shown
- Challenge mode Tutorial level now spawns a lever 100% of the times