Hello early dwellers of WOTF! We proudly present you the build numero seven!
There are still a few nasty bugs to be fixed (see known issues), but we are getting there.
We are also working hard on the new AIs and the improved loot system, but this is a story for the future build 8.
You can follow our development plans on
Trello.
NEW FEATURES / IMPROVEMENTS
- You can now access audio and video options from the pause menu while playing.
- Completely reworked "flying number" system. It's now easier to read and can display additional information about combat events. It also displays the name of newly acquired perks.
- Improved pick-up auto equip. Now the character auto equips new gear only if that equipment slot is empty.
- You can now mute music and sound effects with 2 separate options.
- Signature beliefs perks are now innate character perks and no longer occupy a belief slot in your inventory. This way it's no longer possible to unequip signature abilities.
- Improved advanced character stat sheet to display stat names and hint at primary-secondary stat relation.
- The Lava Lord boss room now should look more interesting
FIXES
- Completely reworked camera system, this should fix all the camera related bugs that occurred at the death of a player
- Fixed a bug that caused items to drop through the environment at the start of a new level
- Fixed a bug that caused wrong character placement at the start of a new level
- Fixed a bug that allowed enemies to dodge a "wall smash" when thrown against walls.
- Fixed a bug that displayed the wrong animation of a player when picking up a thrown enemy in mid-air (e.g. after bouncing against a wall)
- Fixed a bug that was preventing some usable items from actually being usable (i.e. coffee cup, megaphone)
- Fixed a bug that caused helper in-game GUIs (like "press A") to remain visible after quitting the game. (This time for real)
- Fixed a graphic glitch on trap arrows
- Fixed a bug that caused enemies to have unwanted equipment and sometimes spawned "ghost pants" running around with no proper enemy attached
- Fixed some bad tile placement in spawning rooms and tutorial level
- Fixed some bad tile placement that was causing some enemies to fly/move through walls
- Fixed a bug that was preventing enemy melee damage from scaling with stats
- Fixed Lava Lord boss equipment and attack
- Fixed a bug that destroyed bullets even when they were being dodged
BALANCE
- Rebalanced melee enemy damage to be about 50% higher
- Increased resource (salami/biscuits) de-spawn time from 12 to 16 seconds
- Resources and item now "explode" with less force during drop loot events, this should reduce the amount of resources that are lost to environmental dangers.
- Fire based enemies are now healed by fire damage
- Slightly increased the size of raised ground tiles colliders. Falling from higher places should now be a little more difficult.
- Wall smash damage now decreased from 50% to 40% of the character full health (ignores armor)
- Lava Lord aggro range increased
- Fire Dudes should now be much more aggressive, and will pursue valid attack positions
KNOWN ISSUES
- On some MAC configurations the game crashes at launch. We are still investigating this issue.
- "South" facing walls have issues with collisions
- Sometimes enemies fall through the ground when killed/stunned