Super Indie Karts
Super Indie Karts 0.75
Version Date
April 14, 2019
Patch Notes
Early Access Update v0.75 - Apr 2019 Update
Main Changes
[*]NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
[*]ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield
Powerups
[*]the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
[*]Loconuts are now easier to read, with a more tropical look
[*]increased accuracy on Loconut heat-seeking
[*]multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
[*]added some animation to the Pangapple - they now glow red 3 times before exploding
[*]also added some pineapple rings and chunks flying out of the explosion
[*]Pangapples now have more friction so they stop faster when bouncing along ground after being launched
[*]the Pangapples on Super tracks now behave and look the way they do on Ultra tracks
[*]fixed weapons sometimes spawning on strange angles while in upside-down sections
[*]fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area
Cameras
[*]slightly changed the camera tilt value so you can see much more of the road ahead
[*]fixed the First Person View camera not looking up during loopdeloops and upside-down transitions
[*]added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps
[*]fixed tyre flicker going way too fast in First Person View
HUD
[*]HUD tips for button presses will now only show for the first 4 races you play
[*]the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved
Karts
[*]fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!
[*]made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight
[*]fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving
Tracks
[*]added some more arrow signs to the Canabalt ultra track
[*]removed collision meshes from arrow signs on Teslagrad64 track
[*]thickened the edge of the road on Edge Drifter in VRTrax
[*]fixed the kart bashing through some walls that come after ramps on some Super tracks
Sound
[*]slightly reduced the volume on Carol's bike engine
[*]slightly reduced the volume of boostpads