Supraland

Supraland 17.03.19

Version
17.03.19
Version Date
March 17, 2019
Links

Patch Notes

Dev Blog 17.03.19

Supraland is basically done now. I am just polishing lots of little things for a few more weeks and give the translators more time to do the same. The major translations are now all in the game too.

I still can't believe I got to this point, having made an entire game in about 15 months. I started with very limited knowledge in Unreal Engine 4 and I thought I could never do this without a programmer helping me, because I could not program at all. But I step by step I got everything to work and learned so much on the way.

Now that the release is close I wonder how to properly prize the game. I know all the things smart people have said about how to prize games, but there is one fundamental problem:

People who don't know the game think something like 20-25€ is too much.
Those who played it agree, it's worth that and more.

Those who don't know it yet would maybe buy it for 5-10€. But if I prize it at 5-10€ they don't want it, because 5-10€ sounds like it's a cheap trash game. If you sell it for 50€ and give people a 80-90% discount they will want it. Awkward.

Do you buy games outside of sales?

Apart from that, ideas for Supraland 2 or a Supraland 1 spinoff are getting bigger and bigger in my head and I think that will be the next thing I am gonna make.
Would you be interested in that and what would you expect from another Supraland? Please let me know in the comments!