[p]As I promised, early october! Have fun![/p][p][/p]
Update 0.2.9016
[p]-
Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you.
- Improved GPU and CPU performance
- Combat is harder now; it was waaay too easy.
- You can now pick your favourite currency in the options (and no, we're not adding more than those)
- Added option to adjust strength of screen-shakes
- Added option to adjust speech bubble duration
- New runner challenge added near snail area
- Added more crowd in Act 1 areas outside of town - they get removed after act1 is over.
- Removed and added secrets in act 1 regions
- Overhauled Abilities screen
- Now officially offering DX11 as a backwards compatibility start option. DX11 mode now also has better (less bright) lighting
- 23 new achievements
- Depth of Field reduced
- Tons of little fixes and improvements everywhere[/p][p][/p][p]
We get lots of questions regarding translations.[/p][p]We plan to translate the game when it's all done and finished; so not during beta anytime soon. Ingame texts are changing all the time right now. It would not be worth it at the moment.[/p][p][/p][p]
You might have noticed, there are a lot of optional knowledge gates in Supraworld and lots of ways to beat every quest.[/p][p]Supraworld generally is designed in a way that you gain so much knowledge in your entire playthrough, that you will play it very differently in your second run by seeing way more possibilities right from the start. It is intended that you play it twice in fact, so that we will add achievements aimed at the second run. The knowledge gained will allow skipping things, taking different paths, doing completely different solutions.[/p][p][/p][p]
The next major update will add the green path (2.2).
This is the current status, more or less:[/p][p][/p][p]We'd be happy to see you in our discord community:
https://discord.gg/DhWbSbfMqx[/p][p][/p][p]-David[/p]