Supreme Commander 2
Supreme Commander 2 1.10
Version Date
April 9, 2010
Patch Notes
Patch 1.10
New Features
• Ranked 1v1 System!
• Ranked Challenge System
• Unranked Quickmatch
• Map Pings - Added three different kinds of map pings for team play. F5 issues a generic alert to your teammate at a specific location, and it appears as a yellow arrow when zoomed in and a yellow animated ping indicator in strategic mode. F6 is a Move ping, and it uses a blue indicator. F7 is Attack ping, and it uses a red indicator. Color coded arrows will appear on each edge of the screen where your teammate has placed one of these for you to view.
• Multi-player lobby ready-up checkboxes will now "uncheck" any time a host changes the settings
• Changes to multi-player lobby exclusions, game-type, etc. will show up in the multi-player lobby chat box when the host makes changes
• Voice icons display next to each player in the multi-player lobby allowing the user to mute individual players.
• Menu version number – The game now displays a version number on the Main Menu. The versioning has been adjusted at this update to 1.10 to accommodate future updates.
• AI now starts as a random faction.
Fixes
• Cheating fix: Closed a loophole in the code that allowed some players to enable limited cheats.
• Fixed rare crash if player gets kicked out of the lobby and submits chat text.
• Fixed rare crash when player hits the enter key in the Skirmish menu.
• Fixed replacing ready kicked player with AI causes the AI options to be locked..
• Fixed inability to join DLC map games if you don't have the pack as a client.
Tuning and Balance
• UEF Assault Bot Research cost decreased from 4 to 3.
• Cybran Battleship Range reduced from 128 to 115.
• Cybran Destroyer Energy cost increased from 500 to 650.
• ACU Training bonus reduced to +25% per level.
• Soul Ripper II Anti-Air Damage reduced by 50%.
• King Kripter, Colossus and Cybranasaurus-Rex Health and Damage increased by 35%.
• Cybranasaurus-Rex Range increased from 22 to 32.
• Wilfindja Speed increased from 3.6 to 4.6.
• Gantry build time reduced from 120 to 100 seconds.
• Pulinsmash weapon range increased from 50 to 100.
• Darkenoid Health increased from 20,000 to 27,500.
• AC-1000 primary weapon damage blast radius increased from 1.5 to 3.
• Cybran Air Rate of Fire boost Research cost increased from 3 to 5.
• Bodaboom Health boost increased from +20% to +30%. Aura radius increased from 20 to 30. Added a +200% regeneration bonus.
• ACUs are now repaired 150% slower.
• Increasing ACU storage size to 15.
• UEF Submarine weapon range increased by 50%. Movement speed reduced from 6 to 5.25.
• Structure bubble shields now take twice as long to come back online.
• Anti-Air Tower damage increased by 25%.
• ACUs and Engineers now get a Sonar range equivalent to their Radar range.
• ACU/Escape Pod Experience value increased to 7500.
• Gantry Experience value decreased to 1250.
• UEF/Illuminate Mass Convertor Experience value increased to 750.
• UEF/Illuminate Mobile Anti-Air Experience value decreased to 100.
• Fighter/Bomber Experience value decreased to 250.
• Transport Experience value increased to 750.
• UEF Fighter & Bomber Experience value decreased to 200.
• UEF/Cybran Battleship Experience value increased to 1500.
• Cybran Destroyer Experience value increased to 750.
• UEF Submarine Experience value decreased to 150.
• King Kriptor, Universal Colossus, Cybranasaurus Rex and Pulinsmash Experience value reduced to 3000.
• Cybran Intel Add-on Vision radius is now correctly set to 75.
• Fixed an issue with Cybran tactical missiles that prevented them from hitting a target if it was really far away.
• Illuminate ACU Teleport time reduced from 10 to 6 seconds.
Known Issues:
• Translation for the Ranked Games Interface in European languages will be in our next update.