Supreme Commander 2

Supreme Commander 2 1.14

Version
1.14
Version Date
May 6, 2010
Links

Patch Notes

Patch 1.14

Fixes

• Fixed a crash when performing a game save on Campaign mission 17, “Surface Tension”.
• Fixed UI exploit allowing ACU duplication.
• Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
• Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
• Fix to AI withholding resource reservations for construction units that have died.
• Fix for AI factories getting stuck not building.
• Fix for rare game crashes related to the AI resource manager.

Improvements

• Introducing the new advanced “AI Overlord”.
• The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
• The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
• Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
• AI can send and respond to distress calls from nearby AI allies.
• AI can notify AI allies about priority threats such as Nukes and Artillery.
• AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
• AI will now redistribute excessive resources from the “Slush bucket” late game.
• AI improvements in evaluating potential Landing Zones.
• AI can now mix Experimentals with Conventional units into platoons on creation.
• AI now considers mixed group strength when dispatching attack groups.
• Added larger AI platoon sizes to accommodate mixed platoons.
• AI will now build transports sufficient to handle extended mixed platoons.
• Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
• Lowered Engineer extractor platoon threat threshold.