Supreme Ruler 1936

Supreme Ruler 1936 8.0.38

Version
8.0.38
Version Date
March 4, 2014
Links

Patch Notes

Supreme Ruler 1936 Update 8.0.38 Available

The Latest Update of Supreme Ruler 1936 includes a number of AI improvements, some gameplay updates, new and fixed content (events/objectives/etc), and a brand new 1940 Sandbox map!

Here is the list of changes with this update:

- Additions to AI Rulers auto-repair of non-industrial nodes
- AI Rulers and Ministers (w/buildup priority) will build new military complexes
- Airplane "Ferry Range" added (base to base, no ammo / triple fuel)
- Naval Transport class units can't go faster than 'Normal' speed
- Unit Deploy commands are now kept as pending if waiting on overstack disperse
- Orbat deployment fixed for regions where no bases of a given branch exist.
- Events will no longer post an "News" entry if an email is also sent (double messaging)
- Dead regions no longer have elections.
- Order of Battle units 'in construction' now processed properly (requires fresh game)
- Fixes to State Dept allied/enemies/colonies listbox (still counts dead regions, but does not display them)
- Tooltips for breakdown of income and expense lines attached to more elements, easier to find.
- Fixed rare issue where region would fall if it colonized/liberated a bigger pop region.
- On-Map-Notice list now defaults to stay-open on delete of line
- Colonies / Colony Proxy will now capture for Parent, not for colony, outside of loyalty
- Arrows supported for map scrolling
- Meshes for KV-I tank, Stug A and Stug G added
- German campaign further updated
- 1940 Sandbox map added

Thank you for the continued support and feedback during our Early Access Beta!

– The BattleGoat Team