This major update update brings a lot of game enhancements and new features, including:
- Lots of GUI fixes/additions
- Fixes to BattleGroup selection code, incl reset to all branches automatically
- Fixed AI "replace/upgrade" units code (Panzer I / BT-2 issue, etc)
- AI/Minister will build a wider selection of units
- Adjustments to unit trading/offers - more offers to allies, less from lower tech regions
- Fixed enemies/allies calculations involving dead/dormant regions
- Garrisons disbanded after colonization or destruction of facility
- Maximum number of Garrisons reduced for non-loyal territory
- New Victory Conditions added to startup selection / .scenario selection:
- - Victory Points - not supported yet
- - Capture Objective - intended Scenario w/HQ unit & victoryhex, else complete
- - Hold Objective - Use w/end date; sets timeoutvictory for player
- Sandbox/Multiplayer games trigger Objective Email with Victory Condition
- Significant fixes to changeowner() code in surrenders/annex/colonize/liberate
- - Fix MP victory points
- - More consistent handling of facility repair, reset rally point, treasury gain, etc
- Fixed startup keepregion/colony bug (Bohemia/Czech alliance, etc)
- Ctrl-click now switches to LAND tab
- Sandbox/MP victory condition objective newsitems automatically created.
- Help and Tutorial system added
- Newsitem on-map-notices now support up to 4 locations.
- Research slots built in colonies now belong to colony
- New Horizontal Slider implemented
- Tutorial/Objective fixes
- Government type "Exiled" added for Dead/Dormant regions
- Unit in-line action buttons implemented
- Facility nodes will no longer build/complete before the Complex
- Damage to the facility complex will damage all nodes
- "colonypartreat" Scenario option added - Colonies mirror parent treaties/declarations
- - Defaults to on (1), must be set to 0 for CW style colonies.
- Turkish Straits (region db 616) is now considered strategic transit zone w/panama, suez
- Land Dept GUI updated, click facilities to interact with them
- Last Day Trades reports combined in Treasury dept
- Producers/Consumers/Importers/Exporters GUI moved from State/Cabinet to Production dept
- Slideaway panel support
- Listbox vertical scroller improved
- Test for invalid treaty prior to setting in event
- Adjustments to Artillery resupply and reload rates (as low as 1/4 rate)
- Lobby GUI changes
- Land Dept Facilities and complexes list work begun (in progress)
Hope you enjoy the latest changes, and thank you all for your continued support of
Supreme Ruler 1936 Early Access Beta… more to come very soon!
- The BattleGoat Team