Survivor Squad: Gauntlets
Survivor Squad: Gauntlets Update #16 - New Gauntlet Rulesets, Damage and Damage with Death!
Version
Update #16 - New Gauntlet Rulesets, Damage and Damage with Death!
Version Date
March 4, 2015
Patch Notes
Update #16 - New Gauntlet Rulesets, Damage and Damage with Death!
Howdy folks!
This week's update adds two new Rulesets, Damage and Damage with Death.
With Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up.
In Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed.
Play around with these new rulesets and make more awesome Gauntlets! Use Survivor.Respawn Event Action to respawn Survivors if you need a certain number before a certain section.
Also plenty of fixes, thanks to everyone who keeps providing feedback!
Enjoy!
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v0.17 - 04/03/15
* New Gauntlet Ruleset: Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up
* New Gauntlet Ruleset: Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed
* New Event_Action: Survivor.Respawn, respawns a Survivor back from the dead, use this to guarantee a certain number of live Survivors
* Added Gauntlet Option: Maximum Infected, a hard cap to make sure Infected dont keep spawning forever
* Game Over dialog if all Survivors are dead
* Infected now go into Random Patrol mode after killing a Survivor
* When a new player opens the editor for the first time the player is asked to play the Editor Basics Tutorial
* Fixed Gauntlet Name blinking if shooting occured
* Fixed Doors not being pushed correctly
* Fixed an issue that cause the Survivors weapon to become irresponsive
* Fixed Infected being stuck on the respawn points
* Fixed Respawn points being visible when they shouldnt
* Fixed Survivors not being Desincapacitated if the Incapacitator was despawned
* Fixed Survivor sound spam when activating a continued use button
* Fixed several issues with low framerates
* Fixed Pressure Plate activation area being too small on Pressure Plates with big sizes
* Fixed Sprites being rotated 180 degrees