Survivor Squad: Gauntlets
Survivor Squad: Gauntlets Update #2 - Cool new Gauntlets and plenty of features!
Version
Update #2 - Cool new Gauntlets and plenty of features!
Version Date
Nov. 26, 2014
Patch Notes
Update #2 - Cool new Gauntlets and plenty of features!
Howdy folks!
Added two great new Gauntlets in this update, Darkness and Grabber Machine. Also plenty of new Objects and Event_Actions for you to play around with!
The Grabber Machine is a wonderful showcase of what is possible to do by combining the events.
Darkness is a cool new Gauntlet where you must rescue one of your comrades from certain death!
Both Gauntlets can be edited so you can check out how they were made. Remember that in Survivor Squad: Gauntlets there are no developer exclusive tools. Anything built in the developer Gauntlets can be built by you along with any scenario you can think of!
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v0.03 - 26/11/14
* New Developer Gauntlet: Darkness, Input the code, save your teammate and escape!
* New Developer Gauntlet: Grabber Machine, showcases a brilliant way of combining events to make something unique!
* New Event_Action: Event.Move
* New Event_Action: Event.Reset, resets a previously finished or destroyed event
* New Event_Action: Environment.Gauntlet_Thunder, displays a thunder
* New Event_Action: Environment.Item_Spawn
* New Event_Action: Survivor.DisableSelect, enables or disables selecting a Survivor
* New Event_Action: Location_Arrow, create or destroy an in-game arrow
* New Object: Destroy_Items_Area, destroys all items inside area
* New Object: PathBlocker, blocks pathing for Survivors or Infected, good for hiding clown cars
* New Object: Note_Text, displays a text when a Survivor gets nearby
* New Condition: Infected_In_Area
* New Condition: Survivor_In_Area
* Changed Event_Action: Event.Destroy, added a checkbox for destroying queued Actions
* Changed Object: Pressure_Plate, can now be triggered by Survivors or Infected, be resized, rotated and stay pressured
* Changed Object: Background_Text, now you can change font, size and color
* Changed Object: Explosion, now has optional visual
* Changed Object: LED, can change size
* Fixed Event_Action: HUD.CinematicBars, Editor button now over cinematic bars
* Fixed Event_Action: Survivor.ViewDistance, no longer crashes if set to 0
* Fixed Object: Event_Loop now correctly triggers on start
* Score and score calculation is now visible on publish info
* Average time now visible while browsing Gauntlets
* Added warning when trying to locate an Id that does not exist
* Added remaining container types
* Fixed Grabber grab speed being dependent on framerate
* Fixed Camera shake being dependent on framerate
* Fixed TextBox size on Gauntlet Objects
* Fixed Event textbox on Container Inspector
* Fixed textbox text on Gauntlet.Pause