[p]The new patch, v0.4.2, is now live on Survivor's public branch![/p]
Release Notes
[p]
Bug Fixes[/p]
- [p]Fixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.[/p]
- [p]Fixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.[/p]
[p]
Optimization[/p]
- [p]Reduced particle count of all particle systems.[/p]
- [p]Set fixed bounds to particle systems except for the rocket launcher trail.[/p]
- [p]Disabled collision for all particle systems.[/p]
- [p]Disabled shadows for all particle systems.[/p]
- [p]For most particle systems, changed simulation target from CPU to GPU to reduce strain on CPU.[/p]
- [p]Reduced texture and normal map resolutions for all meshes in the level.[/p]
- [p]Reduced the light map resolution of the floor.[/p]
- [p]Enabled engine framerate cap of 60.[/p]
- [p]Enabled engine v-sync to prevent screen tearing.[/p]
[p]
Other[/p]
- [p]Removed two unused sound effects from the level.[/p]