Survivor

Survivor 0.41

Version
0.41
Version Date
July 23, 2026
Links

Patch Notes

Content Update Released! - v0.41

[p]Hello everyone, the first post-rework update (v0.41) is now LIVE on the public branch. This update brings many improvements such as a new HUD, new effects, improving weapon hit information and bug fixes.[/p][p][/p]

Release Notes

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Achievements
[p]Added new functionality for achievements. Now you can play and earn a variety of achievements. To begin with, ten achievements have been added and future updates will add more.[/p]
  • [p]Rifleman - Obtain the kinetic rifle.[/p]
  • [p]Rocketeer - Obtain the rocket launcher.[/p]
  • [p]Noob - Beat Round 1.[/p]
  • [p]Scrub - Beat Round 5.[/p]
  • [p]Average - Beat Round 10.[/p]
  • [p]Survivor - Beat Round 20.[/p]
  • [p]Surrounded - Die to a Thrall.[/p]
  • [p]Rest in Pieces - Die to a Bomber.[/p]
  • [p]Thrall Hunter - Destroy 100 Thralls[/p]
  • [p]Bomber Hunter - Destroy 100 Bombers[/p]
[p][/p]
Weapon
[p]Minor improvements to weapons to enhance their appearances and better weapon hit information.[/p]
  • [p]Reduced metallicity and increased roughness of the Rocket Launcher's base material.[/p]
  • [p]Change color of the Rocket Launcher from white to orange.[/p]
  • [p]Reduced specular of both the Kinetic Pistol and Kinetic Rifle.[/p]
  • [p]Added the ability to equip the Secondary weapon.[/p]
  • [p]Added bullet tracers to see where bullets are travelling.[/p]
  • [p]Added blood effects on enemies when they are struck by a weapon.[/p]
[p][/p]
Enemy
[p]Improved enemy appearance.[/p]
  • [p]Added blood textures to Bombers.[/p]
  • [p]Created and added lightning VFX that plays whenever an enemy is spawned.[/p]
[p][/p]
SFX
[p]Changed sound effect logic to prevent too many sounds from stacking on top of each other and other changes to improve sound quality.[/p]
  • [p]Modified weapon firing sound effects so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.[/p]
  • [p]Modified explosion sound effects for both grenades and bombers so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.[/p]
[p][/p]
Map
[p]Improved may layout and size.[/p]
  • [p]Resized map to make it a proper square.[/p]
  • [p]Increased map size.[/p]
  • [p]Moved platform to the center of the map.[/p]
  • [p]Removed pillars.[/p]
  • [p]Adjusted positions of enemy spawners.[/p]
  • [p]Adjusted position of the player spawner.[/p]
[p][/p]
UI
[p]Built a new minimalist and modern looking HUD with new elements.[/p]
  • [p]Changed HUD to a more minimalistic, modern HUD.[/p]
  • [p]Added enemy counter that tracks the number of enemies that will be actively spawned in each round.[/p]
  • [p]Added timer that tracks the time spent in the game.[/p]
  • [p]Created new weapon icons.[/p]
[p][/p]
Bug Fixes
  • [p]Fixed arena music cutting off for no reason.[/p]
  • [p]Fixed current health going into negative values when the player was eliminated.[/p]
  • [p]Fixed enemies not facing the correct direction when spawning.[/p]
  • [p]Fixed player being able to equip a weapon that is already equipped.[/p]
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