Switchcars
Switchcars 1.1
Version Date
April 30, 2021
Patch Notes
Switchcars 1.1 Changelog Preview
In about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1, a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today!
In the meantime, I thought you'd like a tease with the update changelog below. Enjoy!
v1.1 - April 30, 2021
Customization:
- Added Vehicle Editor
- Used to create sets of vehicles, animals and props, in-game
- Accessible as a game mode
- Features simple icon-selection interface for most object parameters
- Features colorized input fields for easy behavior overview
- Features sprite browser
- Features object operators (copy, delete...), with keyboard shortcuts
- Features previewing of sounds (e.g. horns)
- Features automatic paint-area and collider settings
- Features simple descriptions for every setting
- Made vehicle features into pre-installed passive powerups (e.g. Neon Light)
- Added mod manager
- Used to enable/disable mods, in-game
- Accessible as a database category
- Human readable data files, easy to edit directly
- Created a color palette for modders
- Menu controls can now be mapped too
- This makes DirectInput controllers usable now
Gameplay:
- Added Rally game mode
- Reach stage 5 in The Run to unlock
- Player has 3 minutes in 3 rounds, to outrun previous record distance
- Features no aliens and no grappling hook
- Offers 4 categories, each set in a certain year
- Doesn't spawn alien-related powerups (Spikes, etc.)
- Added button to remove powerups (default Q)
- Fuel is no longer being consumed in Safe Zones
- Changes to draft
- Increased intensity
- Now only happens on racetracks
- Prevented drafting if pushing object ahead
- No longer works at low speeds
- Added sound to draft effect
- Has its own tutorial tip
- Only happens after seeing the tutorial tip
- Changes to wind
- Increased intensity
- Installing Helium Balloon makes you affected by wind on ground-level too
- Storms affect wind power
- In extreme weather (e.g. sandstorm), wind affects even vehicles on ground-level
- Added two wind sounds, depending on direction
- Has its own tutorial tip now
- Only happens after seeing the tutorial tip
- Increased powerup deck to 4 in Hardcore mode
- Reduced chance to fuel leak by 25%
- Reduced hitpoint loss induced by powerup installing
- Drogue Parachute now activates when braking, no longer an active powerup
- Removed Grapple Hook from most offroad vehicles, might find one inside instead
- Merged Hull and Ballast Tank int oa single powerup
- Added ability to hide in objects (e.g. entering a tree)
- Hiding objects will remain in place when you leave them
- Hiding objects don't replace vehicles in your inventory
- Improved quality of powerups in Hardcore game mode
- Removed Nuclear Reactor speed penalty and beefed up power
- Removed Offroad Wheels speed penalty
- Reduced top speed of Helicopter Rotor powerup
- Nerfed acceleration of supersonic airliners
- Doubled rate of alien soup health regeneration
- Added Chauffeur powerup (same behavior Road AI, different art)
- Added rare chance of naval battle area type to appear on sea free roam theme
- Improved case of accidentally entering a vehicle behind player
- EBS no longer works when diving/drilling or using Siren
- Horn no longer uses stamina
Content:
- Added 195 new vehicles
- Remade how props work, now having procedural paintjobs and production years like vehicles
- Added 4 new engine sounds (old truck, old car, medium electric, old prop)
- Added "vtolplane" air lift type, for winged VTOL vehicles
- Added complex tags to all vehicles
- Reduced pitch of SUV revving sound
- Updated various vehicles' behavior and sounds
- Renamed various vehicles
- Improved future lane graphics (constrast)
- Older vehicles now have yellowish headlights
- Redesigned a few vehicles for size/style consistency
- Renamed Alien Pollen to Alien Decoy
- Renamed Laser to Ion Cannon
Cosmetic:
- Traffic no longer honks at player when using Siren powerup
- Alien Decoy and smashing through Alien Cyst now paint player vehicle cyan
Interface:
- Updated main menu GUI
- Current stage is now written in "Stage n/10" format when exiting Safe Zone
- Added speedometer to HUD
- Includes meter of wind and draft strength
- Includes odometer (per vehicle)
- Shows speed yellow when going over the top speed
- Shows speed orange when below stall speed, if plane
- When leaving Safe Zone, a notification stating current Stage pops up
- Free Roam mode now allows choosing theme with Z/X keys both
- Renamed "vehicle suggestion" option to "UI hints", with more descriptive choices
- Some alerts no longer show, depending on the UI hints setting
- End-screen vehicle history now spaces out based on amount of vehicles used
- Unlocked vehicle is now listed at the bottom end-screen text
- Prevented tutorial tips from showing during segment transition
- Added to Rail Wheels powerup description that it increases speed
- Lowered "warning: low framerate" threshold
- Added limits to camera scroll option
- Removed option for lane age variants
- Fixed "press enter to remap" on unmappable buttons (autorun, back...)
- Instead of "Enter", menu now shows the Menu Confirm key
- No longer suggesting how to unlock database entries if all are unlocked
- No longer writing "Stage progress will be lost" if on game over screen
- Tweaked wording of win ending messages
- Renamed Thruster powerup to Rocket Thruster
- Changed Tutorial description to "Learn the basics in 2 minutes."
- Removed black dither from logo on preloader posters
- Fixed missing error sound when trying to change resolution in windowed mode
Major Bugs:
- Fixed going left in tutorial with a vehicle in slot 2 crashing the game
- Fixed super-rare crash caused by alien jumping on player
- Fixed rare crash caused by being a human character when slot lock tutorial activates
Minor Bugs:
- Fixed first segment in stage able to have unfitting weather
- Fixed falling through abyss or underground passage buggy-ing player position
- Fixed mine-resistant vehicles not being mine resistant
- Fixed shield not lifting vehicles when out of fuel
- Fixed animal EBS alert having no background
- Fixed beating the game twice in a row unlocking the same vehicle
- Fixed Rocket Thruster powerup not refueling pre-existing Rocket Thruster
- Fixed Disposable Power Bank fuel being minimal when installed on fuelless vehicles
- Fixed installing Helicopter Rotor removing Rocket propulsion
- Fixed hover and flying vehicles unable to use Drill
- Fixed glitching sound when holding left and right with Autorun turned on
- Fixed vehicle not getting destroyed if exited during mine strike
- Fixed parked vehicles sometimes spawning damaged
- Fixed showing recharging glow when braking airborne with electric vehicles
- Prevented alerts from showing on game over screen
Code:
- Converted all vehicle/prop data to a new format
- Converter for old savegame to new format (for vehicles/props)
- Overhauled data parsing and handling, for Vehicle Editor support
- Overhauled how scenery props are handled, to be editable
- Various code cleanups
Other:
- Optimized clouds to not render twice
- Other minor tweaks