Switchcars

Switchcars Update 3 - Better object spawn positioning, many bug fixes

Version
Update 3 - Better object spawn positioning, many bug fixes
Version Date
March 18, 2016
Links

Patch Notes

Update 3 - Better object spawn positioning, many bug fixes

Update 3 is here!

This time it is focused on bug fixes and some gameplay improvements. The most notable change is improved prop/vehicle spawning, which should lead to less situations with nothing to grapple to, or nothing to drive. It'll also make it slightly easier to avoid obstacles, as they will no longer appear in repetitive wall formations.

Note that due to some changes with controls (adding d-pad on gamepad as default movement keys), settings will be reset. Please backup your old config.ini before updating if you want to keep them.

Read on for more details:

Gameplay:

- Lessened lack of objects to grapple to or to drive on most terrain types
- Improved prop/vehicle spawn positioning, now more scattered, less wall formation
- Increased horizontal range for grappling up to flying vehicles
- Slightly decreased chance of the second alien (after the first one was lost/killed) to appear
- Reduced collision range on landmines and other explosives
- Slightly increased chance of powerups spawning in free roam
- Flipped airport staircase horizontally to look less like a jump ramp

Code:

- Added option to disable dynamic savegame (for slow HDDs)
- Added gamepad d-pad controls to default movement controls
- Implemented better identification of the unknown joy_axis input crash (issue #25[bitbucket.org]) by Nenad

Interface:

- Better explanation of how years affect difficulty in main menu
- Years description now let's player know if they unlocked all years
- Aspect ratio option can now be chosen using arrows too
- After completing the tutorial, game mode automatically changes to The Run

Bugs:

- Fixed a bug with alien unable to reach edge of the world in 16:9
- Fixed plasma hovercrafts still gliding when out of fuel
- Fixed loading screen being stretched in 16:9
- Raised position of database in 16:9
- Fixed upgrade notification text centering on 16:9
- Reduced camera shake imprecision build up
- Fixed airborne cable vehicles from playing braking sound while falling
- Fixed a super rare crash caused by train being derailed out of screen
- Fixed tutorial tip appearing on damaged, or fuelless aircraft
- Fixed powerup button being clickable while menu is active
- Fixed areal radar beeping in space sky lanes
- Added camera shake to grapple rope
- A few more tweaks

If you have any questions/reports about this update, please make a post on the forum!

I'm starting work on the next update, which will include the new helmet powerup, among other things.