Switchcars

Switchcars Update 4 - New vehicles (47), Helmet powerup, vehicle-given powerups

Version
Update 4 - New vehicles (47), Helmet powerup, vehicle-given powerups
Version Date
March 25, 2016
Links

Patch Notes

Update 4 - New vehicles (47), Helmet powerup, vehicle-given powerups

Another Friday update is here!

Helmet powerup:



Many of you asked for a less harsh death by impact (usually from grappling hook). After discussing it in this thread, the new Helmet powerup was added. Wearing a helmet while hitting something hard will prevent death, but your health will drop to a bare minimum. However, the helmet will only withstand one hit - even if it was not a fatal one, after which it will disappear and you will have to look for another if you want to stay safe from impact. Note that the helmet only protects you from collisions, but not from other hazards, such as fire or being eaten by aliens. In general, the helmet is experimental and may be changed in the future.

Vehicle-given powerups:



How does one get a helmet? Aside from finding powerups in usual green supply barrels, a new way of obtaining them was added. Now certain vehicles have a 50% chance to provide a powerup when entered. For example, if you enter an ambulance, you may find a Medikit in it, or if you enter a tanker truck you may find a Refuel powerup in it. Helmets are most easily obtained in motorcycles or construction vehicles.

47 new vehicles:



Lastly, new vehicles have been added. There wasn't a lot of variety in the early years before, so a set of 47 road oldtimers have been added, ranging from 1890 to 1970. These are mostly cars, but there are also some new trucks, buses, and even a tram. A few of the new vehicles are rare and don't spawn in regular traffic.

Preview of 6 vehicles:
http://i.imgur.com/iWLs0rg.png

Full changelog below:

Gameplay:

- Added Helmet powerup
- Some vehicles now have 50% chance to give a powerup when entered
- Drill no longer works if vehicle is broken down

Content:

- Added 47 new road vehicles (oldtimers)

Interface:

- Pressing non-used keys (e.g. F12, Printscreen) no longer brings up menu after gameover
- Added a 1 sec delay before one can bring up menu after gameover

Bugs:

- Fixed a bug with traffic spawning (now has better availability when standing still)
- Fixed "not powered" notification not going away even after player is moving fast in said vehicle
- Fixed suggested lane indicator being positioned too high in 16:9
- Fixed missing upgraded vehicle indicator in 16:9
- Fixed red radar lane warning indicator showing too low in 16:9
- A few more tweaks

That's it for this update! If you have any questions on feedback, please let me know on the forum.

The next update will be focused on powerups, adding some new ones as well as updating some of the existing ones.