Switchcars

Switchcars Update 5 - New powerups: spikes, airless tires and more!

Version
Update 5 - New powerups: spikes, airless tires and more!
Version Date
April 1, 2016
Links

Patch Notes

Update 5 - New powerups: spikes, airless tires and more!

This week's update brings a lot of powerups changes, introducing some new ones as well as improving some of the previously less-commonly used ones!

Note: This update may reset your config.ini file. Please back it up if you want to keep your old settings!

Powerup changes:

Spikes
This new powerup will hurt aliens jumping on your vehicle Mad Max style, but it will also make them bounce higher with every consecutive hit. The faster they fall on the spikes, the more damage they receive!

Spoiler
New powerup that increases speed of any vehicle, regardless of propulsion type.

Alien Pollen
New powerup that delays alien arrival, by adding more time to the timer.

Airless Tire
Spare Tire was one of the not so useful powerups. This new iteration of it not only fixes flat tires, but also prevents wheels in general from ever going flat.

Cooldown
This powerup also wasn't very useful before, which is why it got improved to not only refill the active ability bar, but also increase its capacity by 10% with every use, allowing you to use all active abilities with a greater duration. This increase is essentially a player character upgrade, and is valid for the duration of the whole run, but is limited at 150% of the default value. Cooldown is now represented by an icecream icon, and can be found in vehicles with food, such as icecream trucks or motorhomes.

Neon Light
No longer only a cosmetic effect - now also makes aliens jump more frequently.

Fire Extinguisher
This is just a rename and new icon for what was previously called Car Wash.

Powerups aside, I noticed that it wasn't clear to players that some of the non-powered vehicles are equipped with a grappling hook which can be used to propel them. Such vehicles now show a "Grapple powered!" message.

Those are some of the bigger changes. You can check the full changelog below:

Gameplay:

- Added Spikes powerup
- Added Spoiler powerup
- Added Alien Pollen powerup
- Cooldown now also increases active ability bar per use (and got a new icon)
- Spare Tire has become Airless Tire (cannot be popped)
- Neon light causes aliens to jump more frequently
- Car Wash was renamed to Fire Extinguisher (and got a new icon)
- Aliens jumping on player will no longer easily destroy the helmet
- Alien can no longer kill/damage airborne player character
- Increased chance of finding a rover on the moon
- Spaceplanes now come equipped with radar
- Ferries now give Swimming Belts

Interface:

- Non-powered vehicles equipped with grappling hook will now display "Grapple powered!" message
- Notification pops out when a helmet has saved your life
- Human powerups are now displayed with red background in the deck
- Gameover message now displays stage and year (useful for screenshots)
- Changed "Reconfigure controls" to "Remap controls"

Bugs:

- Fixed a bug with drill making sound on the moon
- Fixed some missing pixels on new assets
- Slightly improved Skip Loader graphics

As usual, if you have any questions or comments, please post on the forum!