Switchcars

Switchcars Update 8 - Powerup selection & tips, vehicle locking, database crash fix and more!

Version
Update 8 - Powerup selection & tips, vehicle locking, database crash fix and more!
Version Date
May 13, 2016
Links

Patch Notes

Update 8 - Powerup selection & tips, vehicle locking, database crash fix and more!

Hey everyone, another update is here!

After coming back from Reboot developer conference in Croatia (which was awesome by the way!), I made various improvements to the game influenced by the community feedback. Thank you all for your gameplay videos, forum reports, feedback and suggestions! Keep them coming!

Note: This update will replace your config.ini. If you have custom graphics settings or a control scheme, they will have to be redone.

Powerup Selection:

Ever wanted to install a cannon, but you had rail wheels in your way? Now you can press a key to change the order of your powerups before using them.

Powerup Tips:

When a powerup is picked up or selected, a short summary of what it does will be displayed below the powerup deck. Many of you asked for this as database description just wasn't immediate enough.

Vehicle lock option:

Remember that time you had a rocket-powered tracked train with a big laser gun and spikes, but then accidentally replaced it for a mower? You can now lock a vehicle and prevent it from being replaced - based on another great forum suggestion. Locking and unlocking is done by holding the intended slot key.

Fixed database crash:

Some of you noticed that since update 1.007 there was sometimes a crash when browsing the database. This has been fixed.

Recharging lane indicator:

If you have an electric vehicle that can be charged, all recharging lanes will be shown with a blue indicator.

Vehicle top speed and mass info ingame:

Whenever you enter a vehicle, its top speed and mass will show next to its type name in the top info bar. As suggested on the forum, this immediate information can be useful to compare vehicles, or to measure better how powerups affect vehicles.

Difficulty balancing:
  • Removed fatal crashes at low speeds
  • Must reach stage 3 once to silently unlock fire and flat tires
  • Slightly increased difficulty in later years/stages
  • Underground segments are now ~30% shorter
  • Non-steering vehicles can now steer very slowly, unless they use rails
  • 3 new electrified sceneries (because 7 was not enough)
More community suggestions:
  • Setting a steam-powered vehicle on fire makes it super-powerful!
  • Shopping cart gives any random powerup when entered
  • Vehicle suggestion can now be disabled in options
  • GUI selection has been redesigned
As usual, there are even more changes. For more details make sure to check out the full changelog below.

— Full changelog: —

Gameplay:

- Added Powerup Select key
- Allows toggling between powerups
- Shows powerup tips (more below)
- Includes new sound effect
- Added vehicle lock option
- Hold a slot key to lock/unlock a vehicle
- Locked vehicle cannot be replaced (accidentally)
- Includes new sound effects
- Hitting things at low speeds is no longer fatal
- Similarly to using helmet, health is dropped to a minimum instead
- High speed impacts still cause instant death
- Setting a steam-powered vehicle on fire makes it super-powerful
- Shopping cart gives any random powerup when entered
- Slightly increased difficulty in later years/stages
- Can't get on fire or blow tires if not having reached stage 3 once
- Destroying Alien Cyst does the same effect as Alien Pollen powerup
- Reduced length of underground biomes by a third
- Non-steering vehicles can now steer very slowly (except on rails)
- Boats now steer faster on land (easier to get back to water)
- Shield now protects from lightning strike and explosives
- Increased friction when overspeeding with a feeted vehicle (for future use with animals)
- No crash particles appear anymore if no damage is taken

Content:

- Added 3 new electrified sceneries
- Subway Charger, Maglev Charger, Alien Charger

Interface:

- Powerup tips
- Shown when getting a powerup, or selecting
- Recharging lanes are now appointed with a blue indicator
- Vehicle top speed and mass info ingame
- Shown in the top bar when entering a vehicle
- Vehicle suggestion can now be disabled in options
- Powerup install key now wiggles when a powerup was picked up
- Redesigned selection representation in GUI
- Timer and stamina bar now flash white when updated (e.g. when using Icecream)
- Grapple powered vehicles are now marked with a yellow in-range marker

Code:

- Control options now allow more controls to be added in the future

Bugs:

- Fixed a crash with database occurring since 1.007
- Fixed unknown track icons all showing on the bottom track
- Fixed vehicle suggestion sound playing when in range of another vehicle
- Fixed Skis not giving a fuel engine to human-powered vehicles
- Fixed a bug with Back gamepad button automatically being mapped to escape control
- Fixed Hangbike making sparks when used
- Fixed badly positioned sort type text in database, when having a wide key sprite
- Fixed a bug with grapple powered notification coming when no longer having grapple
- Fixed icon above player being drawn in front of alert bar
- Fixed outline on three ATVs and a tram
- A few more bugfixes and tweaks

That's it for now. As always, if you have any questions, comments or suggestions, feel free to make a post on the forum!