Tactics Unlimited
Tactics Unlimited 15.05.2025
Version Date
May 15, 2025
Patch Notes
Update 4 - 15.05.2025
Hello Tactics Fans!
Today you’ll receive Update 3! In addition to minor bug fixes, the main focus is on new single-player content: Infrastructure.
Clubs now have various buildings with different upgrade levels. Each building impacts different areas of the game. The effects of the training facilities and the youth academy on training have already been implemented. With each upgrade, the potential impact of a building increases. You can find more information about this in the tutorial.
But be careful: in addition to one-time construction costs, each building incurs monthly maintenance costs. The higher the upgrade level, the higher the monthly expenses. Buildings can also be temporarily deactivated to save costs in financial emergencies. However, since layoffs or bankruptcy are not yet implemented, there's nothing to worry about – for now. 😉
To help you keep track of your income and expenses, the Finances tab in the Club menu offers an account statement-style overview.
Important: Existing save games can be continued.
You can find all the changes in the changelog below.
If you encounter any issues, feel free to report them as usual on our Discord server, via email to support@tactics-unlimited.com, or in the Steam discussions.
We hope you enjoy this update!
Your Tactics Unlimited Team
Here are all changes of version 0.2.0.250515:
General
- integration of graphics for infrastructure expansion stages
- small UI adjustments
New
- added infrastructure screen
- expansion of the tutorial to include infrastructure
- existing infrastructure for clubs implemented
- recurring and one-time infrastructure costs integrated
- infrastructure can be expanded, decommissioned, and reactivated
- integration of the effects of infrastructure building upgrade levels
- tactics screen now displays the current stadium level of the home team
- finances screen added, featuring an income and expenses overview page
Bugfix
- fixed a bug that occasionally prevented learning new skills
- progress bar in the match summary now displays correct progress
- values based on players' scouting level now also obfuscated in live matches