Take On Mars

Take On Mars Fixes and improvements to the 'Survival/Multiplayer' update released!

Version
Fixes and improvements to the 'Survival/Multiplayer' update released!
Version Date
Nov. 28, 2014
Links

Patch Notes

Fixes and improvements to the 'Survival/Multiplayer' update released!

Hello everyone!

We have been very busy since Tuesday's Multiplayer/Survival update, specifically addressing issues and bugs people encountered while playing. In light of this, and after careful evaluation and consideration, we have decided to release another update to all branches (except for Legacy).

A major change is compatibility between builds, that is, someone on the Dev build can play with someone on the Main build, as long as their data match, for example.

However the fixes do not extend only to the Manned section, and the Robotic section has received some love as well.

For those interested in what has changed, here is a list:

28th November 2014: - Fixed crash caused when removing a Huge Monitor building block from the wall - Fixed crash caused by pressing Standby on Huge Monitor building block when it was viewing a player - Fixed crash caused by pressing Standby on monitor in the Science Buggy when viewing rear view cam - Fixed minor camera clipping issue on Huge Monitor when viewing players - Fixed issue where 3D printer could be placed in the air incorrectly - Improved printed placing heights of Forklift, Scout Buggy, and Science Buggy 27th November 2014: - Optimized atmospheric zone creation, now occurs only for changed groups - Reduced micro-freezes occurring from adding/removing panels and 3D printing with huge structures - Fixed stack overflow occurring for huge structures - Changed default rotate object key to 'R' and 'Mouse 4' - Changed default rotate object (alt axis) key to 'Left Alt' and 'Right Alt' - Changed default slow time key to 'Numpad Enter' - Added titles next to each tab in the options menu - Fixed issue in multiplayer where the Drilling Rig and Atmospheric Processor did not animate - Fixed Moon location having Mars rock and atmospheric resources - Fixed E3 Gale Crater scenario where the Large Rover smashed into the ground - Fixed landing rovers/landers not using descent cams properly - Fixed cameras not switching to ground cameras on landing in rovers and landers - Raised re-entry height/velocity in all Mars locations - Improved Large Rover wheel sounds