We've got quite a few changes and fixes in 0.2.1 (some minor ones may have been missed as well). Hopefully the network improvements means we can raise the player caps quite a bit on the servers.
Given the balance changes, we've reset everyone's skill and stat point allocations, so there is no need to purchase a Scroll of Rebirth to reset your stat and skill allocations.
The servers have been stable for quite some time now, so if everything goes according to plan with this patch we plan on opening up the level 30 - 60 areas some time next weekend.
We also have some ideas for changes related to PvP, with the goal to make higher end PvP more competitive, and to ease players into PvP a bit smoother than it currently is. The current idea is as follows (we'd be more than happy to hear your thoughts on it either here or on Discord):
Skull = drop all items and equipment.
Green (until seven oaks) = PvP disabled.
Yellow (seven oaks -> nora (excluding specific red zones)) = Single combat PvP, but if you don’t have a skull you don’t drop anything.
Red (mineral ruins, abandoned fortress, grendal cemetery) = Single combat PvP, if you dont have a skull you drop inventory and 1 random equipped item.
Purple (westmallow -> burnt plateau) = Multi combat PvP, if you don’t have a skull you drop inventory and 1 random equipped item.
Black (smaller zones with high rewards) = Multi combat pvp, you always drop all inventory and equipment with or without skull.
Changes
- Crumbs can now be traded again (through trade screen instead of needing Crumbs Bonds).
- Accuracy stat has been replaced with Wisdom
- Wisdom increases Mana and Magic Resist
- Enabled Vulkan API as priority for Linux
- Reduced Mana gained from Magic by 50% (to equal Mana gained from Wisdom)
- Reduced Magic Resist gained from Magic by 50% (to equal Magic Resist gained from Wisdom)
- All items that had Accuracy on them now have Wisdom (previously named True Hawk, now named Insightful Oracle)
- Items that can gain Wisdom are: Cloth, Plate, Wands, Maces, Staves, Shields
- All items that previously had Accuracy on them but do not meet the new Wisdom requirements will have that stat removed
- Hit and Evade chances are now calculated by the target level compared to your own (no longer be affected by stats)
- Crit chance is now set to 5% at all times, and crit damage always translates to 150% damage (no longer affected by stats)
- Spells that deal damage or healing are now powered by specific stat types (Fireball powered by Magic, Holy Bolt powered by Wisdom, etc.)
- Reduced the healing power of Holy Bolt
- Reduced the healing power of Regeneration
- Reduced Regeneration's buff tick down to 2 seconds (previously 3)
- Reduced duration of Regeneration's buff to 14 seconds (previously 20)
- Increased amount healed by Regeneration's buff tick
- Increased amount of Hickory so it got the same amount of nodes as the other T3 nodes.
- Purify is now instant
- Crafting 'used X item' text moved to crafting tab
- Lowered money generated at grendal cemetery, mineral ruins and abandoned fortress
- Herds are now spread out more
- Reduced Bloodlust, Powerstrike, Tendon and Whirlwind
- Rangers can now use skills without items
- Added a SpellDamageType to spells (Physical / Magical) for damage reduction purposes
- You are now unattackable for 3 minutes if you die
- Disabled the ability to attack players who have attacked a group member even if the player is outside your pvp level range
- Plain Toast is no longer available in the Crumbs Shop as per the Early Access announcement
- Added two more purchasable Bank tabs
- Equipment craft bonus now only affects the main stat on the item (to balance out two-stat and double-stat items)
- Lowered item drop rates on Forest Bunnies
- Added combat log messages for getting skulled
- Players can no longer damage guards with AoE spells
- 1v1 fights now lock the two players to each other for 30 seconds when starting a fight (cannot be attacked by anyone else, even out of combat, during this time)
- Increased the chance for Rare and Chest tiles to spawn inside Cave of Shrooms / Crimson Catacombs to 75% (up from 25%)
- Enchanted Arrows are now craftable
- Enchanted Arrows can no longer be sold to vendors
- Increased the damage and scaling of Poison Arrow's debuff
- Added attacker speed debuff to try and mitigate a bug where players could re-catch players over and over again
- Vegetables from the forests no longer have high sell prices.
- Decreased Frost Nova time to 3 seconds.
- Increased Snare cooldown to 45 seconds.
- Increased Adrenaline Rush to 10 seconds.(edited)
- Improved Port Durvill and Old Mill fishing spots.
- Added more Florin City Guards.
- Added more Seven Oak Guards
- Craftable item String no longer adds your name when crafted.
- Ice Bolt Damage Reduced
- Decreased AFK timer while we are working on improving the amount of players each server can hold
- Players who log out are now fully disconnected
- All leather strips now cost 1G each
- You can now reset appearance up to level 10 for free (up from level 9)
- Sticks are now sellable again
- Removed /who
- Silver Ore is now "uncommon".
- Removed Tier 5 nodes until we open up level 30+ areas.
- Thread, Rings and Sticks now become 2 instead of 3 or 4 when crafted
- Thread and rings are now sellable again
- Players at level 10 or below can now redesign their character's appearance for free
- Added craftable 1-handed maces (blacksmithing)
Fixes
- Made improvements to network culling
- Made improvements to server side objects
- Made improvement to server side networking
- Fixed post processing settings in options
- Made it less likely to get caught near doors and fences
- Fixed missing Show Grass button in options for DirectX11 and DirectX12 users
- Adjusted some save mechanisms
- You can now see other player spells again
- You can no longer gain extra healing time by sitting down when an enemy is about to attack you
- You can no longer eat food in combat by deselecting your target
- If you destroy an item you are wearing, it will no longer destroy an item in your inventory instead
- Non-combat NPCs can no longer be killed or attacked
- Can no longer get stuck in building at Port Durville
- You can now correctly change hair color and eye color with the scroll of vanity.
- Fixed various server exceptions
- 1v1 PvP no longer allows multiple players to attack a single target at range
- Healing a player that attacked you no longer gives you a skull
- Fixed some buildings where players could get stuck in the wall
- Added a potential fix for the UI sometimes getting stuck on character select after entering the world
- Fixed issue with changing eye color when using Scroll of Vanity.
Support
If you feel like supporting our work you can do one of the following:
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players:
https://discord.gg/taleoftoast