Only pushed this update to Windows for now, but it contains a bunch of stuff since the
previous release on Thursday!
- There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit. It goes from 50% speed to 400%.
- AI progress bar was in a bad/ugly spot.
- "Roll Dice" hint for GamePad has left-thumbstick image but Right-Trigger is actual button.
- Fixed smoothness of gamePad movement (it was almost unusable).
- Can now recruit stones from the Mat using the GamePad ("X") or the keyboard ("M" for Mat).
- Made it more visually clear when you've selected a piece on the Mat for movement (piece becomes enlarged and semi-transparent).
- Finally delete Steam Notification sessions for games that both players have seen the ending of. This actually applies to all 5 of our games that are currently live on Steam.
- Better job of preventing re-playing of ended games to bump stats up.
- There were some visual artifacts when "Flip"ping the board. Fixed that.
- Fixed a whole group of bugs related to the state of an online game getting messed up. This was most noticeable when entering the Arena… sometimes you'd grab your own piece when the actual move was that the enemy was entering THEIR piece. This fixes a TON of the online bugs.
Feel free to keep up with development by watching Sean on
https://www.livecoding.tv/seancolombo/or by checking our public Trello board:
https://trello.com/b/GB2Bsccz/tatsu-backlog