Telepath Tactics

Telepath Tactics 1.035

Version
1.035
Version Date
June 9, 2015
Links

Patch Notes

Version 1.035

Hey guys! There were some bugs that snuck into version 1.033 which needed addressing, so I took the liberty of quickly knocking them out before getting caught up in a big, involved rewrite of the game's inventory system. Here are the changes since version 1.033:

- fixed a bug in which character portraits would not load in deployment tiles on the battlefield.

- fixed a bug in which certain newly recruited characters (ones who weren’t under your control in a previous battle) would not show up in the Reserve Supplies screen during deployment.

- fixed portraits not appearing in the detailed info screen when right-clicking deployment tiles.

- fixed portraits not appearing in the reserve supplies screen.

- recoded the function for generating the common inventory screen so it loads your characters in roster order rather than in order of appearance in the save file.

- updated the code for saving changes to the common inventory so as to prevent unintentional array coupling.

- fixed the properties for a few chasm tiles that the game was erroneously treating as regular dirt ground tiles.

- fixed another bug that was preventing tags reducing the cost and range improvements for promoted character attacks from affixing properly.

- fixed a bug in which the game would not load Header.png from custom campaign directories.

- you can now include custom sound effects within a custom campaign folder: stick each one in the subdirectory Data/Sounds, just as if it were an asset in the install directory.

- put in a procedure to have the game dynamically check for sound files before it tries to play them, thus preventing errors where the game freezes due to attempts at playing a nonexistent sound file.

- added a process to catch and correct the wrong campaign getting saved in save files. This should address issues with older saved games not loading properly.

- added documentation for how to package up a custom campaign to the game manual.


–Craig