Telepath Tactics
Telepath Tactics 1.035
Version Date
June 9, 2015
Patch Notes
Version 1.035
Hey guys! There were some bugs that snuck into version 1.033 which needed addressing, so I took the liberty of quickly knocking them out before getting caught up in a big, involved rewrite of the game's inventory system. Here are the changes since version 1.033:
- fixed a bug in which character portraits would not load in deployment tiles on the battlefield.
- fixed a bug in which certain newly recruited characters (ones who weren’t under your control in a previous battle) would not show up in the Reserve Supplies screen during deployment.
- fixed portraits not appearing in the detailed info screen when right-clicking deployment tiles.
- fixed portraits not appearing in the reserve supplies screen.
- recoded the function for generating the common inventory screen so it loads your characters in roster order rather than in order of appearance in the save file.
- updated the code for saving changes to the common inventory so as to prevent unintentional array coupling.
- fixed the properties for a few chasm tiles that the game was erroneously treating as regular dirt ground tiles.
- fixed another bug that was preventing tags reducing the cost and range improvements for promoted character attacks from affixing properly.
- fixed a bug in which the game would not load Header.png from custom campaign directories.
- you can now include custom sound effects within a custom campaign folder: stick each one in the subdirectory Data/Sounds, just as if it were an asset in the install directory.
- put in a procedure to have the game dynamically check for sound files before it tries to play them, thus preventing errors where the game freezes due to attempts at playing a nonexistent sound file.
- added a process to catch and correct the wrong campaign getting saved in save files. This should address issues with older saved games not loading properly.
- added documentation for how to package up a custom campaign to the game manual.
–Craig