Telepath Tactics

Telepath Tactics 1.043

Version
1.043
Version Date
Aug. 21, 2015
Links

Patch Notes

Version 1.043

Hey folks–another week, another patch with more bug fixes! Here’s the list of changes:

– fixed the bug where characters killed in Casual Mode would duplicate in the saved game files (along with their attacks and inventory) going forward into subsequent battles.

– fixed a bug where saving in a new slot at the start of a procedurally generated battle would produce a save file from which you could not load the procedurally generated battle.

– fixed a bug in which custom character lighting set for a given scene could get saved to a save file going forward, then get parsed incorrectly, thereby turning a character into a black silhouette.

– related to that last bug: fixed a parsing issue in which the game would interpret a sequence of numbers delimited by commas as a single number.

– fixed weather effects freezing after concluding turn 0 dialogue.

– fixed bug in which the game would sometimes freeze if an enemy was killed with an iron jaw trap.

– fixed AI quirk where computer would treat potential targets that were stunned or frozen as if they could counterattack.

– fixed a bug in which a weapon breaking would not result in the weapon’s stat modifiers being removed from the wielder.

– Goniff Bastid now sells Caffeine Pills when you encounter him in the woods after fleeing Igor’s fortress.

– fixed a bug with StatFXIgnoreRes that caused it to make status effects always hit instead of just ignoring elemental resistance.

– fixed a minor typo in the Coria Tavern cut scene.

– fixed a typo which caused apples to restore energy when used.

– fixed typo in shop descriptions of the rapier.

With this, I believe I’ve now worked out all of the reported problems with the game’s new XML-based save system. Next up: fixing problems with the game’s fullscreen scaling system. Until the next patch!