Telepath Tactics

Telepath Tactics 1.050

Version
1.050
Version Date
Oct. 13, 2015
Links

Patch Notes

Versions 1.050 and 1.051

Hey guys! I've pushed a couple of updates over the past two days. These change the following:

– fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered.

– reworked and reorganized particle rendering code to avoid any remaining situations where particles would stick around the battlefield.

– fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics > Saved Games directory.

– added in extra dialogue in the fight outside the bandit fortress giving the player additional prior warning before the enemy lowers the drawbridge.

– added a chance of both Stunned and Burning status to the “Explode” attack from the destruction of Teresa’s charges.

– the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.)

– fixed a bug in which the game’s shadowling bosses would not spawn with flying.

– fixed a typo where the game treated the Flail item as increasing a character’s health by 250 points (and decreasing it a corresponding amount upon unequipping).

– fixed a typo where the game treated the Steam Crossbow item as increasing a character’s health by 320 points (and decreasing it a corresponding amount upon unequipping).

– increased the strength of the Steam Crossbow from 12 to 14.

– fixed scripting error in final battle which caused enemy reinforcements to cut off after turn 7.

– moved one of the spike traps in the final battle to keep newly spawned units from flying into it each time.