In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower
We've made some map modifications – better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too quickly. Playing through the Stratos deployment will now give you some better rewards, focused on the fact that you're in the late, after-end-game content.
The warriors of Shelgeroth got another boon this update with their rocketeer troops gaining even more range and penetration in trade for lower HP.
Last week, we were very excited to have landed on Rock, Paper, Shotgun post a great review of our latest game in the Templar Battleforce universe – Star Traders: Frontiers. If yo haven't seen it yet, do check this game out! The title says it all: "Star Traders: Frontiers is the best space game I've played in ages"
https://steamcommunity.com/news/post/2394104285096340478v2.6.59 - 5/8/2018
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section
- Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree