Tennis Elbow Manager 2
Tennis Elbow Manager 2 2021.10.2
Version Date
Oct. 2, 2021
Patch Notes
Build 62 - SubBuild 2021.10.2
New Features :
- Modding : the engine can find the new outfit textures without changing the GameSys.ini, and they can have normal names instead of being only numbers
Changes :
- AI : raised by ~50% the efficiency of the Self Confidence, so if a CPU player plays vs himself, except he has 100% in Self Confidence and the other one has 0%, then he'll win nearly 60% of the sets
- Animation : slightly lowered the reach of the 2-handed forehand while on the run and significantly lower the reach on both sides, for all animations, when running back to the baseline ; all this is to prevent too weird stretching from the dynamic animation system
- Animation : smoothed a bit the hand repositioning done by the dynamic animation system
- Animation : changed a bit the after-hit hand follow-through when the ball is far, to avoid the player going weirdly to the front
Bug Fixes :
- World Tour : reloading a saved game could lead to getting some changed skills (especially mental ones, visible if you had changed your player control to CPU)
- Animation : since the last Build, the CPU could sidestep all the way back from the net to the baseline when he had to do a smash there ; now, he'll just run back normally
- Animation : fixed a few cases where the human-controller player could wrongly predict when he was going to hit the ball, leading to strange things in the dynamic animation system, as well as gliding & animation jerking
- Animation : the human-controller player could hit clip the ball (and do a fault) instead of waiting for a tiny bit more to hit it back into play (when the ball was going to the player on left/right instead of going away from him)
- Animation : when running back to the baseline, the ball height could be wrongly predicted, leading the dynamic animation system to compress the player into the ground ':D
- Animation : the pelvis could quickly jerk when the ball was a bit too far
- Animation : the player was jerking quickly when the ball was too much on him
- Helpers : the Danger Zone wasn't displayed if the ball was going extremely high (ie: ~15 meters or more)
Notes :
- The Outfit Modding uses the same method asTE4, except the Outfits are in the TEM2 Modding SDK instead of being a separate download ; you can find the documentation here : topic60-33539.php .
- The Oufit path changed from "Models\Textures" to "Players\Textures" to match the one in TE4