Terminal Desires
Terminal Desires 0.09
Patch Notes
0.09
*Added an image for when Tiffany strips Vanessa. (Full Sex Scene Coming in Full Release)
*Added "Stealth Mode" variations to Tiffany's Pause Menu image & dialogue window portrait.
*Added the ability to collect Tiffany's Milk in "Empty Bottles" if she has any.
- 600ml of "Milk Made" with an Empty Bottle in the inventory = 1 Milk item.
- Can be consumed, sold or cooked with.
- Empty Bottles can be obtained via looting or by consuming Bottled Water.
- In the future, I will add Breast Pump items and milking scenes for the girls.
*Added displays for "Days Pregnant", "Bred By" & "Fetus HP" to the "Character Data" screen in the "Status" submenu.
- Also, added displays for the "Other" categories of sex acts.
- Also, made the distinction between Regular Beasts & Zombie Beasts (which also fixes a dialogue flag check).
*Added many new consumable items & some interactable map objects to facilitate several of the new Skills & diversify the loot pool.
*Added many new UI icons & updated some existing ones.
*Added a "Location Cleared" system, where the game will properly track which locations have been cleared of zombies.
- This will mostly be used for future quests.
- Right now it displays a notification, changes music, awards Policing Skill exp & Tiffany puts away her 9mm during dialogue.
*Added a less intrusive way to skip sex scenes. Now you can skip the scene at any point by holding "X" or "ESC" or "INS" (by default) & waiting for the prompt bar to fill.
*Added less intrusive "Item Found!", Interaction, Hunger/Thirst & Quest/Journal update notifications.
- It is also now more obvious when Tiffany is about to die from Hunger/Thirst because she will say so alongside the notification.
*Added an option to get a bonus cash reward when taking Robert's deal (Requires Rank 2+ Whoring)
*Added an option to spare Dr. Milburn after defeating him in combat (with 1 new render).
*Added an option to talk Dr. Milburn down without combat or sex (Requires Rank 2+ Policing or Persuading)
*Adjusted several other Day 1 dialogue options to award Skill exp or require Skill checks.
*Adjusted the exp rates & curves to make leveling up faster. Also, when in combat with a companion, the total exp for a kill will now be shared evenly between both characters.
*Adjusted the default Stat increases earned per level to account for the new system of "Stat Point" spending on level up, & also for general gameplay balance.
*Adjusted most of the Loot found in containers to now be generated randomly, and positively influenced by Tiffany's Luck Stat.
*Adjusted the design & layout of multiple GUI elements.
*Adjusted the level design of several locations.
*Adjusted some music placement alongside GUI, Zombie & Sex Scene SFX.
*Adjusted the default battle speed to be faster.
*Adjusted the formatting of Day1-2 dialogue to make use of the dialogue window's top line.
*Fixed a potential softlock if Tiffany was standing in Jebadiah's way when he attempted to enter his house.
*Fixed a potential softlock if Tiffany was in the "Woods Trail" with Debra & at least 1 of Jebadiah's horses, but not Big Barney.
- This could cause the player to get stuck in the woods, unable to enter Jeb's Farm without Barney, while also unable to enter Barclay Farms with the other horses.
*Fixed a bug where Tiffany & Lara could both attempt to throw the last remaining Frag Grenade for their turn.
- Only one would succeed, but now the second character doesn't receive the option to and accidentally waste their turn.
*Fixed a bug where Zombies would not trigger combat when bumping into Tiffany's Companions on the map.
*Fixed a bug where Zombies would reset to their original position when reloading a map.
- This also greatly assists with Andre's pathfinding on Day 2 which could become easily broken before.
*Fixed a bug where the story could progress without clearing the Pharmacy if Robert was killed outside.
*Fixed a bug where the "Milk Made" & "Cum Drunk" displays (in the "Character Data" screen in the "Status" submenu) had overlapping issues with the text when the values got too high.
- These 2 categories will now convert their measurements from mL to L to kL when reaching values above 3 digits.
*Fixed the "1st Encounter" Scene & the "Robert Breeds Tiffany" scene to use the "Sex Scene Duration" setting for their loops.
*Fixed plenty of typos, and other minor bugs. Also renamed some of the terminology used throughout the game.
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KNOWN ISSUES:
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- Malwarebytes appears to be throwing a false positive over the game's executable. To my knowledge, this has been happening in recent months to other MV developers with their games. This is just a head up that you may have to whitelist Game.exe if your security software decides to quarantine it.
- When "Autosave on Map Load" is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots.
- Bonuses associated with Skill Ranks are not yet implemented or working as advertised.
- 3 Perks are currently not functioning. They have been marked in RED text.
- There are additional issues with the following Perks:
[By A Thread] - Since the planned Undress/Dress system is not in this ALPHA, the Perk currently gives a 25% chance to refund an Outfit Repair Kit when using one.
[Sticking Loads] - The "Gun Jamming" mechanic has not yet been implemented.
- A visual bug where the new "Item Found!" popup notifications can frequently overlap when looting multiple items at once from containers.
- Currently, the only way to access the Stat Allocation & Perk Selection screens in on Level-Up.
- Books can still be read while Tiffany is addicted to Zombie Cum. This limitation will be added in the next build.
- The 9mm Idle "Shocked Expression" Dialogue CG is missing 5 variants for Tiffany's Day 3 bodies. The unarmed variants are currently in use as placeholder.
- The dreaded "HP Bug", where Tiffany's Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
- When entering the Casino, Terry's Flashlight beam has a tendency to lag behind his current position when he starts to move.
- I did have the game crash on me once with no error message. It was while quickly speeding through some dialogue and loading a lot of images and into battle so not sure if that strain had anything to do with it. I couldn't replicate it myself, but others might run into it. Luckily with the new Autosave slots(enabled by default) if it does happen you should be able to continue without losing much progress.