We're happy to announce that we're updating to Version 2.16.41!
Major Changes• Fixed Linux graphical issues related to Intel / Nouveau video drivers
- Videos do not play and a purple screen appears
- Fonts in the game not rendering properly
- Tutorial popup window backgrounds not appearing
- Text disappears when hovering cursor over saved games in Load Games menu
- Game stops responding on loading screen when using nouveau driver
• Fix issue with Hakon's being at rank 6 for some players, causing errors in the Heroes GUI
• Fix issue where the battle horn was unusable for some save older save games
• Add commandline option textscale=2 to increase text size globally
Bugfixes and Improvements• Fixed gamepad icons not being positioned properly on Help Overlay messages
• Make damage indicator numbers vanish as soon as an affected unit dies
• Fix Puncture bonus not being reflected in damage indicators
• Dredge Fire Slinger no longer causes ability confirmation GUI to appear on its target tiles
• Improve mouse hitbox sensitivity around the enemy damage popup
• Fix missing text for Alette's Heroes description after she puts her hood up
• Fix Alette's stats being reset after donning her hood
• Fixed issue where player is unable to confirm a selection on the Heraldry menu when using a gamepad
• Added gamepad configuration for type of Xbox360 wired controller on Mac OSX
• Hovering cursor over units now display stat banners like it used to
• Fix issue with stat info banners piling up at origin of battle board on the beginning of second wave of war
• Fixed issue where player may open action menu without a pending move order being canceled
• Reduce a performance hitch when the battle resolution banner appears (victory/defeat)
• Preload match resolution texture and optimize some iso rendering hitches
Some additional notes:
- Able to dismiss the auto-detected Gamepad Configuration menu now to return to mouse/keyboard controls
Details about the Linux rendering fixes:
There was an incompatibility between the free Intel / Nouveau video drivers and the version of Mesa that The Banner Saga was using for OpenGL. The previous workaround, involving the export of the MESA_GL_VERSION_OVERRIDE environment variable, is no longer necessary and should be disabled if you were previously using it.