LOYALTY REWORK
The previous iteration of Loyalty wasn't so much a standalone mechanic, as it was a reflection of your success in other areas of the game. With this update, Loyalty now operates on a tier system, and the factors that cause it to shift are more obvious. When mousing over a unit's Loyalty, you can things that are currently making the unit more loyal/disloyal.
NEW LOYALTY TIERS
Unwavering
- Never sings when arrested.
- Chance of not giving enemies Interrogations.
- Loyalty deterioration from low capo tax is reduced.
- Loyalty shift from promotion or demotion is greatly increased.
- Don Power EXP per turn: 40.
Loyal
- Rarely sings when arrested.
- Loyalty deterioration from low capo tax is reduced.
- Loyalty shift from promotion or demotion is increased.
- Don Power EXP per turn: 25.
Compliant (Baseline)
- Sometimes sings when arrested.
- Don Power EXP per turn: 10.
Disloyal
- Likely to sing when arrested.
- Chance of giving enemies an additional Interrogation.
- Don Power EXP per turn: 5.
Treacherous
- Always sings when arrested.
- Always give enemies an additional Interrogation.
- Don Experience Gain: 0.
ELECTIONS AND RANDOM EVENTS
Past Week 10, on turns when the Commission is not active, events may occur. Some events occur randomly, and give you a chance to earn some Influence or Interrogations. Some events will happen at regular intervals, and will allow you to replace the current mayor, district attorney, or police chief.
ASSASSINATION AND AI REWORK
Having an endless conflict with the enemy families is an intentional part of the game's design. However, it often felt like assassinations and conflicts weren't useful for gaining an edge over your opponents. Now, assassinations will significantly reduce the likelihood for the AI to take actions against you, for a certain number of turns. In addition, the AI will avoid neighborhoods where soldatos were previously killed.
BUG FIXES AND ADJUSTMENTS
- Fixed a bug where enemy soldatos could be promoted from associates that their caporegimes didn't have.
- Fixed a bug where enemy soldatos that were assigned in a different borough than their caporegime would be prevented from changing assignments.
- Fixed a bug where police-related notifications in Tairona could cause the game to crash.
- Adjusted neighborhood icons to look better with large Muscle counts.
- Adjusted location of Windsmere and other neighborhoods to avoid gerrymandering.
- Adjusted AI to reduce frequency of stacking soldatos.
- Adjusted rate of Don Power EXP gain to accommodate Loyalty changes.
- Adjusted guilty chance calculation for legal cases to accommodate Loyalty changes.
- Added display of Interrogation count on the family tree panel.
- Added filters to report panel.
UPCOMING
- v1.21 Game FIles and Options update.
- Continuing updates on the Guide and Wiki.
- Continuing to catch rats and responding to community suggestions.
Remember to please leave a Steam review, to share any thoughts with us on the
discussion page and any rats (bugs) can be reported
here. Thank you!