After a much needed two-week break for our sole programmer, we're back working on TCT. First on our plate, some proper surströmming type of bugs: progression stoppers! Those of you who have had advanced career mode saves will likely have noticed that your funding level was acting out in a bad way.
Also, you were not quite able to increase that beyond level 4 on a fresh game unless you used the workaround I posted on the forums in the meantime. Those should now be fixed with V1.0.6 and we're very sorry they snuck into the game in the first place.
Edit: Since the release of the patch we have learned that this fixes only some of the funding level issues. We're going to investigate that tomorrow morning and issue a hotfix as soon as we get to the bottom of it (tomorrow hopefully). We did get savegames to recreate one of the remaining issues. Another thing to note is that with a simple edit to your savegame you can continue playing your save and the issue will not pop up again (well… hopefully!), here is the link to a description of how to do that:
https://steamcommunity.com/app/1237070/discussions/0/3042732434753891009/Version 1.0.6 Fixes
- Fixed not being able to increase funding levels correctly on season start
- Fixed funding issue when loading in an advanced V1.0.4 save, stopping progress
- Fixed peloton with no P0 being able to follow a P1 attack move it shouldn't be able to
- Fixed DNF riders losing their podiums in a tour, they keep them and their XP now
- Ties for red and green jerseys are now decided by overall yellow rank
Next week it will be time to discuss what lies ahead in terms of V1.1 features! Exciting stuff with some significant improvements to how the game plays. :) But more about that then.
Cheers!