The Cyclist: Tactics

The Cyclist: Tactics Demo Update 2

Version
Demo Update 2
Version Date
Feb. 24, 2021
Links

Patch Notes

Demo Update 2

The second patch for the demo version brings a lot of UI but also game mechanics fixes and additions that will make the game feel more consistent, solid, and realistic.

Demo Update 2 Fixes & Improvements


  • Added off-screen markers for moves to help avoid missing big moves
  • Added off-screen markers for the currently active rider
  • Added ability to use sprint specialization bonus points in reordering phase
  • Added peloton movement distance limitation, 7/4 rider in P2 slipstream
  • Implemented a time limit which is visible but currently not enforced yet [WIP]
  • Implemented generalized bonus attack / bonus energy coming from specializations
  • Implemented live-updating results board at finish, climbs, and sprints
  • Implemented display of start of race jersey rankings in the rider character sheet
  • Tweaked helper AI role behavior in finishes where their leader isn't present
  • Fixed issue where AI riders would be assigned team roles randomly
  • Fixed a rare game loading issue where game would "finish" an incomplete stage
  • Fixed bug with a sprinting group landing on the same node as a finished stack
  • Fixed issue in Single Race where a predefined the race type switches to custom
  • Fixed rider catch-up giving riders energy
  • Fixed bug where riders could have more than their maximum allowed energy
  • Fixed catch-up mode not being triggered after a peloton relay rider used attack
  • Fixed Start Race button showing at the end of a tour / classic
  • Fixed bottom menu graphic used for settings / credit / race summary screens

Please Note: Old saves will be incompatible due to recent changes! This is to make sure all crashes and issues that are reported definitively stem from errors in the current version.

https://youtu.be/oQla3LgMrlY
We'd love to hear about your experience with these changes and are looking forward to your feedback and post-race analysis.

In the coming week we are going to focus on more top-pick general issues with UI, AI, and game mechanics.

Cheers!