The Donnerwald Experiment

The Donnerwald Experiment Quality of Life Patch - Release Patchnotes

Version
Quality of Life Patch - Release Patchnotes
Version Date
May 17, 2021
Links

Patch Notes

Quality of Life Patch - Release Patchnotes

Hey hey,

Today the big Quality of Life patch will go live on steam!
It's not Chapter 3, instead the first two chapters (mostly 1) got some uplifting.
This includes story bits but also mechanical wise as well as some balancing and bug fixing.

Major changes


-No more evading in battles, instead it's all blocking
-Charge Attacks can use Stamina for extra damage
-Completly new intro
-New Savesystem (most autosaves were replaced with statue saving).

Also, the patch will remove the russian translation for now as there's been no signs of interest for this patch, though this may change in the future again.

Savefiles are no longer compatible with this version!

Art


-Replaced old starvation Debuff with a new icon
-Lonely Sand ground replaced with better art (no more mush).
-Most characters now have 3 idle animations instead of 2. You may thank Sarrg for this change.
-Added Coppelius Faceset.
-Added Faceset for Nimarus without hat (thanks Smasho)

Bugfixes


-Fixed Forest items respawning upon reentering
-Fixed Zamur Cape text saying it's Umami when it's actually Sour.
-Fixed Nimarus stomp target showing the wrong person

Story


-Johanna no longer returns from a 6 month long journey. Instead, something different happens… (fully reworked the intro chapter).

System


-Increased Max Level from 16 to 30
-Added Savepoints and replaced most autosaves with it.
-I'm no longer scared to use bloom shaders in TDE.

Gameplay


-Erika's shop is now also open at evening. She has to do some overtime work.
-Reworked Woy System in combat. It needs to be channeled like Star Power in PM:TTYD.
-All Charge attacks slightly reworked. You can now pay SP to make the attacks deal more damage during the charge.

Gadgets


-Added diving gear (currently WIP)
-Added shield generator (currently WIP)

Overworld


-Kaltstein: Adjusted lights for the new system, added new "glow" to indicate where to leave.
-Added a guitar sound to Honeiro
-Increased the sell price for most ingredients. It's now always 5 less than the buy price.
-New content for Nikita Day2.
-Nikita Day3 Event requires not having a Woy Pact to side with her.
-Kaltstein: Added warning that leaving advances the plot, added [!] to Jasmine.

Menu


-Doubled Cursor Speed for Overworld Menu
-Levelup and Inspiration Points are now shown as notifications.
-"Unlocked" icon is now more clear.
-Made OW Menu somewhat easier to navigate.

Battle


-Enemies that run away now give half their XP (round down) instead of 0.
-Johanna: Summoning Robato now always fully heals him.
-Fixed yellow potions not applying +1 Action Point modifier correctly
-When a Buff is applied, you receive a message now.
-Enemies now show which character they attack in a more clear way.
-Made Snakes a little bit faster
-Nimarus stomp attack deals 5(9) instead of 8(12) base damage.
-Nimarus earthquake deals 5 instead of 8 damage
-Secret Boss ??? - Laser attack from 4 to 3 base damage
-Secret Boss ??? - HP lifesteal changed from AoE to single target, but base damage increased by 1.
-Replaced all instances of evading with blocking.
-William: Stick Throw is now like the hat throw. Pierces once, deals 2 damage to each target.
-Selecting a character now skips the "select category" menu, removing one A press.
-Angry Crows now have their HP bar properly placed
-Robato von Brex: Can now also hit medium sized enemies.
-Changed Wolpertinger from Tall to Medium sized enemy group.
-All enemies now start without their HP Bars revealed, as the goggles can now be built pre-Chapter 1.
-Stones & Bones are now useful: 100% stun rate, damage up to 2, changed targeting system.
-Camera is now dynamic for many attacks
-Added Battle Transition for Nimarus
-Marx: Reworked for the new Woy System.