The Drained Goddess

The Drained Goddess Full Release

Version
Full Release
Version Date
April 5, 2022
Links

Patch Notes

Full Release

Thank you all for supporting The Drained Goddess during its Early Access stage. I have received a lot of constructive feedback from players and audiences since the first day it's accessible to public. It can never reach so far without you. I am excited to announce that this game is finally complete now.


Highlights


The last Chapter and story endings are contained in game build now.


Special:


Players participated in Early Access will unlock a reward. An unique melee weapon. (This depends on your purchase date on Steam.)

AI & NPC


  • Fixed: Some NPC showed unexpectedly.
  • Fixed: Some Blood Shadows not exist anymore after loading a saved game. This was caused physics engine bug.
  • Fixed: NPC's vision can be blocked by its own physics proxy.
  • Improved: Will remove unnecessary equipment now on characters death.

Animations


  • Improved: Removed some unnecessary close-up cameras and replace them with player's view detection.
  • Improved: A lot of animations have been improved.
  • Improved: Melee weapons will be invisible during swimming now.
  • Fixed: Character animation temp action edge logic bugs fixed.
  • Fixed: Part of player character head may show in camera unexpectedly.
  • Fixed: Some cutscenes can not be aborted correctly.
  • Fixed: Some cutscenes will play again when player trying to abort it.
  • Fixed: Several issues with the cutscene at the end of Chapter 2.

Audio


  • New: Full voices for both English and Mandarin.
  • New: Added more background music for different ambiences, scenes and fights.
  • Improved: Some audio effects are redesigned.
  • Fixed: Some characters breath audio not playing correctly.
  • Fixed: Background music on game start didn't play immediately.
  • Fixed: Some wrong dialogs are now corrected.
  • Fixed: Some area ambience audios not deserialized correctly when load a saved game.

Combat System


  • New: Heal props added to the game for player to handle emergent situations. Hot keys are added for your convenience. Previous auto regeneration still works but has been weaken.
  • New: Added props to restore magic resource. Previous auto regeneration still works but weaken.
  • New: Some new magic has been added to the game.
  • New: New unique melee weapons have been added to the game with unique animations.
  • Changed: Characters will pause health recovery for a little while when get hurt.
  • Improved: Magic and melee equipment damages, costs and animations are balanced.

Game


  • New: All achievement are implemented now.
  • Improved: Many details refined for Chapter 2.
  • Improved: Dialog lines, journals and more texts are polished.
  • Changed: You can skip the prologue if any game saves exist.
  • Fixed: Cross level status serialization may not work correctly and it was hard to notice.
  • Fixed: The program may crash on exit in some cases. (Although this won't affect anything.)
  • Fixed: Some objects not hidden as expected during layer streaming.

Physics


  • Fixed: Scaled immovable objects (the pitchfork in Chapter 2 for example) will disappear or not interactive after loading a saved game. This was caused by physics engine bug.
  • Fixed: Character's physical cloth may be not able to recover after force skinned sometimes.
  • Fixed: Cross Level Serializer asynchronize issues. It would result in player status not restored correctly sometimes after scheduled to a new level.

Player


  • Changed: Sprint costs less stamina now.
  • Fixed: Dodge action stamina cost logic error.
  • Fixed: Exit swim state unexpectedly when collide with other objects on water surface.

Render


  • Fixed: Some objects may be invisible for a period after quick loading a saved game file.
  • Fixed: Snow ground effect may be invisible on game start or loading a saved game.

System:


  • Fixed: Crashes caused by some asynchronize issues.

UI


  • Improved: Item inspector/examine interface looks better now.
  • Improved: Inventory UI looks much better now. And item description can display more information without scrolling.
  • Improved: Actor name will display during conversation.
  • Improved: HUD and Loading screen improved.
  • Fixed: Game map markers won't show before the first time open game map.
  • Fixed: Subtitle recursive localization bugs.
  • Fixed: interactive items display their interactive markers UI in a very short period even they should not be reachable.