[p]New things:[/p]
- [p]A NEW CHARACTER, the Vampire! 100+ new cards and 4 new status types![/p]
- [p]Entirely new mechanics:[/p]
- [p]Goblet: fill the goblet with combo breaks, some cards can use the goblet to do crazy things[/p]
- [p]Fling cards: Increase cards mana costs for a benefit, then fling them at enemies to deal damage relative to their mana cost or rarity[/p]
- [p]Combo break: finally a class that can utilize the combo break relics fully! Cards now purposefully break combo to get benefits and can use the combo in other cool ways[/p]
- [p]Statuses:[/p]
- [p]Darkness: build darkness up on enemies to stun them[/p]
- [p]Indulgence stacks: you deal and take +2 damage per stack[/p]
- [p]Bat stacks: build stacks up on yourself to turn into a bat giving you more defensive options[/p]
- [p]Bat form: You take and deal half damage until the start of your next turn[/p]
- [p]New Vampire character specific hero powers:[/p]
- [p]Pitcher: Fill the goblet[/p]
- [p]Crash out: Deal 2 X combo level as damage then break combo[/p]
- [p]Torpedo: Fling a random card from hand to deal 2X it’s mana cost as damage to a random enemy[/p]
- [p]New relics, let us know what you think of them and if you have any ideas for relics you’d like to see in the game![/p]
- [p]1 new legendary card for the Warlock called, Full power, that should enable some cool new builds! [/p]
- [p]New Achievements:[/p]
- [p]Beat the game as the vampire → Dracula[/p]
- [p]Fill the goblet for the first time → Goblet[/p]
- [p]Turn into a bat → Bat robot[/p]
- [p]Reach 10+ indulgence stacks → Indulged[/p]
- [p]??? → Zero to full[/p]
[p][/p][p]Changes & Fixes[/p]
- [p]Made it so you get 3 mana a turn instead of 2 after the first turn[/p]
- [p]Lowered the cost to remove charms[/p]
- [p]Increased difficulty level 2’s enemy health from 10% → 20%[/p]
- [p]Swapped difficulty 8’s increase enemy health for one that makes it so you get only 2 mana a turn after the first turn (so the game plays like how we initially had it)[/p]
- [p]Increased Metal Beans event rival health reduction from 30 → 50[/p]
- [p]Made circuit breaker relic only give mana every other combo break instead of every combo break (this relic was way too strong, even more so with the new character)[/p]
- [p]Made the mysterious portal not be able to spawn the checkpoint boss (we liked it, but we also understand it might be a bit too unfair at times)[/p]
- [p]Display card rarity during combat (added mostly for the new character)[/p]
- [p]Fixed a really niche bug with the way the enemies order was being displayed that could cause a crash[/p]
- [p]Fixed wording on charms like squall to make them more clear[/p]
[p][/p][p][/p][p]Check out
our Youtube to see what we have been up to this past year[/p][p]
Join
our discord and let us know what you think![/p][p][/p]