The Last Embrace

The Last Embrace 0.1.1

Version
0.1.1
Links

Patch Notes

0.1.1

Hunger bar being interactive where player was able to drag the health bar to fill up their health has been fixed.
Dialogue from start to finish has been spellchecked and grammar fixed up where it needed and some lines were corrected.
Default Ren'py font has been added back in and can be now be selected in Preferences menu. This only affects the dialogue and certain UI elements for easier reading. Main UI font has been left custom as it was, this is a stylistic choice.

Overlapping single choice bars have been removed, this should result in better flow, these will only ever be used if a scene necessitates such interaction and won't be excessive going forward.

Shadows have been added to UI and dialogue fonts, this should help to make reading easier against brighter backgrounds
Dialogue text alignment has been adjusted and character names have been put outside the textbox for a better look
About screen has been expanded with more information about the game, this will hopefully address some questions about the direction of the game and where it will be going.

Toggles for dialogue font size, dialogue spacing and self voicing (TTS) have been added to Preferences menu.
There was an error in the code that was preventing door sfx at the end of the crypt scene from playing, it has been fixed.
When choosing the player's first and last name, now only the first name will be displayed above the dialogue, in the dialogue itself either only first, only last, or both will be shown depending on a story situation.

Some dialogue lines were adjusted on ''Run Away'' path to better convey the MC's conflicting thoughts on what happened. This was done to support a future ''Morality'' system for later chapters and will play into the future ''dark path''

Notification system has been added which will show an alert on the screen when new Journal entries, points and gallery unlocks happen. This should make it better for players to know when have something new unlocked or points changes happen.

Some ''evil'' points were added to ''Run Away'' path to test out and prepare some backend functionality for a future morality points system. This currently has no impact on the story or the game outside the notification system to test it out. Journal system will be expanded in the future with a stats screen to support this system, so players will be able to keep track their points easily.

Dialogue lines at certain points were adjusted or expanded upon with variety depending on Clara points. This should provide a bit more variety to the dialogue on different playthroughs.

Some minor adjustments have been made to the points system in order to support the dialogue variety. Points allocations haven't been affected so a fresh playthrough shouldn't be necessary unless you want to see some new dialogue variety depending on your points.