The Last Embrace
The Last Embrace 0.4
Patch Notes
0.4
- Chapter 3 has been added, consisting of:
- 1020 renders (2574 total)
- 0 animations (20 total)
- 46187 words (134.184 total)
- 4677 lines of dialogue (16091 total)
- 3 hours of reading across all paths (8.5 hours total)
- 8 new music tracks (28 total)
- 16 new SFX (51 total)
- 18 new gallery entries
- Achievements system has been implemented. As I'm beginning to work on a Steam client for eventual Steam release (hopefully),
I have also decided to put achievements into regular version as well. Naturally, if you play other paths you can eventually
collect them all. You can find them in the journal's main menu.
- Journal has got the new tab, Achievements, where you can easily track all of the achievements you have collected
and still need with descriptions on how to get them. There are a couple special achievements which are hidden however
so you won't be able to see those until you get them, although currently none of those can be obtained yet,
these are going to be more for endgame.
- New notification popups icons have also been added for achievements which show once a achievement has been unlocked in the top
center of the screen.
- save/load screen now has >> buttons added which allows you to skip 10 save pages at a time, should help if you have a lot
of saves that you want to skip through quickly.
- main menu now has an animated logo at the start of the background sequence instead of a static one.
- main menu and credits outro now have a theme songs for the game playing created by one of the game's fans.
Really well done IMO. He also made the new animated logos.
- new into studio logo has been added
Fixes:
- with the achievement system in place, memories tab in the journal main menu has been moved inside the codex menu.
Also since certain achievements pull from memories data, but memories are path specific while achievements are permanent
unlocks I decided to keep both systems for tracking purposes.
- one render was removed from chapter 1 solo route during club guys scene when you mesmerize them. The glow effect from
the eyes was removed. Honestly, I thought it looked a bit silly with the glow.
- the single choice menu to open the door in the crypt has been removed. This was the only single choice menu in the game,
don't really see the point in having it there.
- three renders in the chapter 1 atrium market scene have been fixed up, they had black rectangles in them and also one had
a floating bag.
- two renders in prologue on solo path were fixed, during hobo feeding there was some clipping.
- in ch1 solo route dream sequence eyes were changed to the new blood eyes
- if you don't have enough points with Clara to where you get the option to reject her, she will now respond differently
in some dialogue talking about you rejecting her. This way there's a clear distinction now that you didn't reject her and
are only friends on what would become Miles's path.
- increased save name character limit from 22 to 30
- ''Save the Game'' is now renamed to just ''Save'' and is now a button
- phone UI system has had it's contacts screen reworked and now it includes the character portrait and short info about the
character
- Points re-balance update:
- removed all points for stats and relationships that are given automatically and replaced with choice menu's where needed.
This should give more direct impact on stat and relationship points to the player
- removed all negative points for relationships and stats, they will no longer be able to deteriorate, only get stronger
- all points will only get increases by a interval of 1 instead of random, this should keep the points more reasonable
- some slight dialogue variations have been added to accommodate new choice menu's.
- trust level has been removed from Clara's statistic. This was a old system which is no longer necessary with new points
system since points can't drop anymore
- Yuna and Erin have had State and Relationship added to their character sheets so now all main characters have same
sheets. These will come more into play in chapter 4 and could change depending on your choices.
- Miles's default state changed to ''Human'' to make it universal for all characters
- on solo path you don't have to balance good vs evil points anymore carefully, the new choice menu's allow to chose which
one you want so you can now go full evil or full good if you want, or you can mix it up in which case balance scale
still plays a role on determining your path at the start of ch2. This means now you have more leeway if you want to be
good but occasionally make bad choices here and there if you want.
- there was previously a complaint that erin and yuna have so far not been given much points, if any. So I took this opportunity
to add some extra choice menu's for both of them on all paths to push those friendships forward a bit quicker,
especially on solo route where those points will matter more.