Patch notes courtesy of DuranteHi everyone!
I just released a new patch which makes a number of improvements.
Bug fixes
- Fix rendering bug affecting "stealth" effects (i.e. Airgetlam fading in/out)
- Fix Z ordering error with some transparent effects when HBAO is active
(this error was introduced in 1.4)
- Fix camera positioning issue at 60 FPS in a Chapter 5 cutscene (Eisengraf)
Graphics improvements
- Make fog-dependent AO fade-out work as intended on all maps
- Change the sprint blur effect to more closely resemble the console version
Assets
- Fix shadow casting issue on some NPCs using the maid-uniform mesh
(See https://abload.de/img/15_maidfuzqj.png )
- Fix Z-fighting issue on distant geometry at Dreichels Plaza
- Fix Z-fighting and shadow issues at Sachsen Iron Mine
General
- Add version number display to title screen
Enjoy!
Unless a new issue shows up based on this patch, the next patch will likely happen after ToCS2 releases.