The Lost Legends of Redwall: The Scout Act 1

The Lost Legends of Redwall: The Scout Act 1 February 1st 2019: Update and Bug Fixes

Version
February 1st 2019: Update and Bug Fixes
Version Date
Feb. 4, 2019
Links

Patch Notes

February 1st 2019: Update and Bug Fixes

Hello and Happy Monday, just this last Friday we pushed another Redwall build which included a number of changes to the first two levels:
-The second moving rat in the stealth maze now activates and deactivates accordingly
-Sidle interacts have been cut and replaced
-The "Retry" test issue for the Scent and Stealth courses has been resolved! Tests properly reset and save
-Score Screen no longer reports untracked scores (anything that would read 0/0)
-Improved Rat Navigation (they no longer attempt to walk through water)
-Some Rat's have been given torches
-NEW! Can now lock rat's in rooms using collected keys in the Catacombs
-Addressed Lag Spikes in the Catacombs level
-Fixed buggy Cameras for Squeeze doors and the transition to the Cellar in the Catacombs level
-A smoother experience for the final boss level
-Addressed some animation weirdness in rescued Refugees
-Updated rats who enjoyed walking through shut shutters
-Fixed the issue that prevented completion of the Scent Cave when loading level from level select

Thanks for sticking with us, and we hope to continue polishing the experience. Still in progress:
-Fix for a save issue that prevents completion should you choose to "retry" a tutorial trial (Note: this fix was already found and made but did not make this build push - sorry for the inconvenience)
-On going re-evaluation of the save/checkpoints system
-Make the Pirates level final gate openable by player as well as rats
-Discussions on Possible AI overhaul
-Rework of the Checkpoints/Save system
-Introducing new riddle/puzzles and ways to disable rat threats

Ideas, Concerns, just wanna say Hi? We want to hear form you!